This spell is a part of the Graveyard's Warding spell chain and can be found in the Graveyard's Warding rune stone.
The seniumancer does not fight the way others fight. They do not trade blow for blow, do not meet strength with strength, do not attempt to overpower what they could simply unmake. They have learned from The Fade that the most elegant form of victory is not destruction but by diminishing. Their weapon, their power is the slow, quiet removal of everything that made the opponent dangerous in the first place. The spells that a seniumancer wields are not flashy or explosive, instead the seniumancer's magic is the magic of rot, and it carries a certain fear that no other magic could.Â
Decay's Warding is that philosophy made visible. When the seniumancer casts this spell they call upon The Fade, the gentler and more patient of their two symbols, and ask it to settle over an area of the battlefield. A faint pale glow answers, colorless and cold, spreading outward across a 3x3 space around a chosen target. It does not burn. It does not threaten. It simply descends, the way rot descends on something left too long in the dark. Those caught within it find that their arms feel heavier than they should, that their grip is slightly less certain, that the power they reach for when they swing is simply not quite there anymore. The Fade has not taken anything from them. It has simply reminded their strength that everything weakens eventually. All targets within the area, friend and foe alike, find their Offensive and Bow Power reduced by the seniumancer's Runic Power as a percentage for the duration. The chosen target at the center and the seniumancer themselves are untouched, The Fade knows who called it, and extends to the one it was cast upon the same quiet courtesy.
Weapon Effect: Decay's Warding
Critical hit decreases target's Offensive and Bow Power by 1d10 of total damage for 1d4 rounds, this does stack.
