This spell is a part of the Electric Shock spell chain and can be found in the Electric Shock rune stone.
It may very well be within the navitamancer's nature to heal instead of harm, to help instead of attack. However, everyone knows that sometimes attack is the only option, and sometimes the best way to help your friends is to join in on the attack.Every navitamancer knows well the true nature of life magic, that it is energy and while energy can be used to heal, it can equally be used as a weapon. It is in such a case when the navitamancer needs to attack that they cast Electric Shock. Manipulating the raw energy around them, the navitamancer channels and focuses it, letting lose the energy in its most volatile form - electricity. The electricity crosses the battlefield to the intended target, shocking the target with 3d6 damage. Should the navitamancer roll a natural 20 the target will also be stunned for 1 round.
Weapon Effect: Electric Shock
Critical Hit dazes target for 1 round
