Tier Level: 
6
Spell Type: 
🌪️ Multi-Target
Stat Cost: 
12 Soul
Spell Cast Speed: 
12
Range & Area: 
entire area or battlefield
Duration: 
1d8 rounds
Cast Roll: 
Impossible Arcana
Effects: 

This spell is a part of the Electric Shock spell chain and can be found in the Electric Shock rune stone.

The navitamancer who possesses the spell Energy Storm is one who's heart has been hardened by loss. They have lived through countless battles. They have seen countless deaths that the could not prevent. These dark memories wear like permanent scars upon their very heart and soul. Yes, they still can help and heal their allies, but now they no longer feel the regret or the conflict within them when they must pour their power to attack their enemies. It is as if they have become the very dark symbol, the Nephilim, themself. They are the raw energy. They are the lightning bolt. They are the swift judgment smiting their enemies. And for too long have they carried these scars. Terrifying anger for what has replaced their once gentle nature rage through them now. Stepping out into the battlefield, they let loose their anger, their fear, and everything in between. The Nephilim within activates, answering the navitamancer's emotional state for it is one that they share and through the Nephilim their power is magnified. Dark ominous clouds blow in covering the sky as terrifying lighting dances among the clouds, a symbol of the horror that is about to come. Then suddenly, without warning, the navitamancer lets known their intent to destroy their enemies and lighting pours from the skys. The violent expression of life energy attacks all indiscriminately but the caster, who though they may get struck they fill no damage as the Nephilim within absorbs the power. As the intent is towards the enemies, they must make Impossible Evade checks to not get hit each round. Allies are not intended targets, just unfortunate bystanders and though the navitamancer cannot see them through the anger clouding their vision, the Nephilim know well enough to try to give them a chance. Therefore allies need only to make Normal Evade checks each round. Should anyone fail their checks, they are struck with absolute power, dealing 8d12 magic power damage. When the spell's duration finally comes to an end the lightning stops falling and the clouds slowly clear away. The navitamancer returns to normal, not fully aware of what they just did, just that it was something powerful indeed. Anyone who had been outside of the field of battle and looked in that direction would have seen a most awe inspiring appearance indeed, but for those who lived through it they will remember the horrifying experience for the rest of their days. 

Rune Stone Effect: 

N/A

Requirements: 
Surge of Power