This spell is a part of the Crystal Ball spell chain and is found in the Crystal Ball rune stone.
The posteramancer does not cast this spell lightly. Not because it is dangerous in any conventional sense. The spell leaves no wounds, threatens no one, and costs only Soul and concentration. They do not cast it lightly because they know the particular vulnerability it creates, and vulnerability is not something the posteramancer is accustomed to acknowledging.
When this spell is cast the posteramancer opens their mind to the time element with a depth and directness that normal casting does not require. They are not reaching through the future for a specific piece of information but simply opening, allowing whatever time chooses to show to flow through. The visions come immediately and completely. Upcoming dangers. Past events. The nature of what they face. Information that no amount of ordinary investigation could uncover. The uses are genuinely limitless, shaped by the needs of the moment and worked out between the posteramancer and whatever understanding they have reached with the GM who stewards what time actually shows. On a successful roll the visions are true. Fate rewards the precise reach with precise information.
On a failed roll the visions are also true. They are completely, convincingly, utterly true in every detail, except that they are not. Something in the connection slipped, something in the reach went sideways, and what came through was not the future or the past but a perfect fabrication that the posteramancer has no way of distinguishing from the real thing. They will believe what they saw with the same certainty they bring to everything else. They were wrong before they finished casting. They simply do not know it yet. The posteramancer finds failure in this spell uniquely uncomfortable. They pride themselves on knowing what is coming. Finding out later they were confidently, completely wrong is the kind of thing they prefer not to discuss.
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