This spell is a part of the Lost Memories spell chain and is found in the Lost Memories rune stone.
The dagger is a particular kind of knowledge. Not the broad sweeping knowledge of the warrior, not the disciplined defensive knowledge of the shield bearer, not the patient scholarly knowledge of the staff. The dagger knows things that none of those know; how to move through a space without being noticed, how to find what is hidden, how to navigate the places that polite society pretends don't exist. It is the knowledge of the quick and the quiet, of those who have learned that the most important skill in any situation is the ability to adapt to it.
The praeteriamancer reaches through Memory and finds someone who held that knowledge. Not a specific person for Memory does not always offer names, but someone whose skill with the dagger and the arts that go alongside it was thorough and complete. The praeteriamancer borrows everything they knew. For the spell's duration all thief and adventurer skills flow through the praeteriamancer as if they were their own, picked up not through years of training but through Memory's perfect recall of someone who did put in those years. Lockpicking. Stealth. The particular awareness that keeps someone alive in dangerous places. All of it available, all of it functional, none of it truly the praeteriamancer's own. When the spell ends Memory takes it back. The praeteriamancer returns to what they actually are, which is, they would point out, someone who just spent a full day being considerably more capable than usual without having had to earn any of it.
Armor Effect: Memories of the Dagger (Cape/Cloak Only)
+1 to deception, luck, stealth
