This spell is a part of the ThirstĀ spell chain and is found in the Thirst rune stone.
The dehydramancer conjures a shimmering mirage ā a vision of cool water, safety, or something the target desperately desires. Rather than dazing the target like its water-affinity counterpart, "Hallucinations of Hope", the mirage compels the target toward it. The target must make a Hard Mental Balance check or spend their movement each round moving toward the mirage (which the caster controls, always staying just out of reach), pulling them out of position and away from allies. They can still attack if in range, but their movement is not their own.Ā
Weapon Effect: Mirage of HopeĀ
Critical Hit forces target to move 1d4 spaces toward the attacker on the target's next turn.
