Tier Level: 
3
Spell Type: 
👣 Movement Based
Stat Cost: 
6 Soul
Spell Cast Speed: 
5
Range & Area: 
self and those you are holding onto
Duration: 
instant
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Currents of Time spell chain and is found in the Currents of Time rune stone.

Memory does not only hold events and people and the injuries of the past. It holds places - every room entered, every road walked, every space the praeteriamancer has occupied at any point in their life preserved with the same fidelity Memory brings to everything it keeps. The smell of the air. The angle of the light. The particular quality of the ground underfoot. All of it recorded, all of it retrievable, all of it still exactly as it was when the praeteriamancer was last there.

Place & Time is the praeteriamancer discovering that Memory's record of a place is not merely a recollection. It is a coordinate. When this spell is cast the praeteriamancer focuses on any place they have previously visited. They are not imagines, not approximates that the praeteriamancer focuses on, but genuinely remembers with the full precision that their connection to Memory makes possible, and Memory takes them there. Instantly. The distance is irrelevant because Memory is not moving through space to reach the destination, it is simply recognizing that this place exists in its records and placing the praeteriamancer within it.

Anyone the praeteriamancer is physically holding onto comes with them. It is not anyone holding onto the praeteriamancer, but those the praeteriamancer has chosen to bring, anchored to the memory through the praeteriamancer's own connection to it. Memory carries the praeteriamancer. The praeteriamancer carries whoever they hold.

Rune Stone Effect: 

Armor Effect: Place & Time (Footwear only)

You are able to teleport to anyplace you see, however it is how you seen it at that moment.

Requirements: 
Time Repeated