Tier Level: 
4
Spell Type: 
✨ Other
Stat Cost: 
8 Soul
Spell Cast Speed: 
8
Range & Area: 
1 dead target
Duration: 
2d6 rounds
Cast Roll: 
Challenging Arcana -2
Effects: 

This spell is a part of the Graveyard's Warding spell chain and is found in the Graveyard's Warding rune stone.

There is a difference between what The Worm raises and what the seniumancer can take. The Rotting Dead are The Worm's, things it has held in decay long enough to animate, generic and graceless, useful but unremarkable. Reanimation is something else. It is the seniumancer reaching down to something that just fell, something that still has all of what it was intact, and pulling it back up before The Worm has had time to begin its work.

What rises is not a zombie. It is not diminished or hollowed or reduced to appetite. It is the target, complete with every skill, every stat, every ability they possessed in life still present and functional, now entirely at the seniumancer's disposal. The body does not know it is dead. The decay magic animating it does not care. It simply moves, fights, and obeys, a perfect copy of what stood there moments ago except that the will behind its eyes belongs to someone else now.

The seniumancer directs it for the duration and it serves without question or hesitation, the silence where its voice used to be the only outward sign that something fundamental has changed. No resurrection spell can reach it while the reanimation holds because The Worm's claim on the body, however temporary, supersedes any attempt to restore the soul that no longer occupies it. When the duration ends the magic releases and the body falls again, this time for good.

Rune Stone Effect: 

N/A

Requirements: 
Deadman's Shell