This spell is a part of the Essence Bolt spell chain and can be found in the Essence Bolt rune stone.
Perhaps nothing is more iconic that the spell, Regeneration. A slow healing spell that is and always has been a symbol of life magic and navitamancers for as long as magic could be used. The premise is simple, the reasoning behind it even a beginner could understand. But despite how simple it might seem, Regeneration is not a spell that can be cast by a navitamancer new to their craft, nor can it be cast without a thought given. To cast Regeneration, the navitamancer must be calm, at peace, and have clear focus and intention on what they are trying to achieve. The goal for the navitamancer when they cast this spell is to provide continual healing in small amounts so that they can more easily focus on other needs. When the navitamancer successfully casts the spell, they cover the ally with pure energy which restores to the ally the navitamancer's Arcana as Vitality. Should the navitamancer roll a natural 20 here, that amount is doubled. However, should the navitamancer fail and roll a natural 1, the ally will receive the navitamancer's Arcana as pure Vitality damage. When the spell ends, the energy fades from the ally.
Armor Effect: Regeneration (Helmet Only)
Restores wearer's Arcana as Vitality per round/hour.
