Tier Level: 
4
Spell Type: 
🌪️ Multi-Target
Stat Cost: 
8 Soul
Spell Cast Speed: 
7
Range & Area: 
entire area or battlefield
Duration: 
1d6 rounds
Cast Roll: 
Challenging Arcana -2
Effects: 

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

The Worm does not always need to be precise. Sometimes the most effective expression of decay is simply to let it fall on everything, to trust that what it touches will be diminished and let the battlefield sort out who suffers more. Reign of Acid is that philosophy given form. It is not a targeted strike, not a careful application of rot to a specific target, but a declaration that the seniumancer has decided the entire field belongs to The Worm for as long as the spell endures.

When this spell is cast a glowing nexus of decay energy opens above the battlefield, hanging there with the patient menace of a storm that has already decided to break. Each round it discharges a rain of corrosive acid across the entire field. 3d12 magic damage is dealt to every target present, friend and foe alike, The Worm's hunger making no distinction between the two. Armor offers only moderate protection here, the acid working at the surface of whatever it touches with the same thorough indifference it brings to everything, it is however slowed by armor's magical protection - just not fully. Armor can only protect against half of the damage dealt.

The seniumancer is not reckless with their allies. For each ally they wish to shield from the rain they may spend 3 additional Soul per round, The Worm accepting this offering in exchange for diverting its fall from those the seniumancer wishes to spare. The protection is not free and it is not passive. The seniumancer must actively maintain it each round, choosing who is worth the cost and letting the acid decide the rest.

Rune Stone Effect: 

N/A

Requirements: 
Army's Decay