Tier Level: 
2
Spell Type: 
🪤 Trap
Stat Cost: 
4 Soul
Spell Cast Speed: 
3
Range & Area: 
all enemies
Duration: 
until freed
Cast Roll: 
Normal Arcana
Effects: 

This spell is a part of the Graveyard's Warding spell chain and is found in the Graveyard's Warding rune stone.

The ground remembers everything that has been put into it. Every body ever buried, every soul ever committed to the earth, every set of bones that ever found its final resting place beneath the surface. The ground holds all of it, and The Fade holds the ground. When the seniumancer reaches through The Fade and asks the earth to take notice of the living things standing upon it, the earth responds with the particular enthusiasm of something that has been waiting patiently for exactly this moment. Skeletal hands erupt from the ground beneath every enemy on the battlefield simultaneously, reaching up and closing around their legs with the cold and unyielding grip of things that have nothing left to lose and nowhere else to be. The doomed, as The Fade regards all living things, are held fast.

Each affected target must make a Normal Athletics check to tear themselves free. Those who succeed do so, however, if they are not wearing leg armor freedom comes at a cost of 1d20 damage as the hands refuse to release cleanly with bone scraping against unprotected flesh on the way out. Those who fail their check lose their turn entirely, pinned and unable to act or cast while the hands maintain their hold. Allies may help by casting Spell's End or Death of Magic to break the decay magic anchoring the hands to the world. The seniumancer stands on the same ground as everyone else. The Fade simply knows whose side they are on and then hands reach not for them or for the few that the seniumancer may call 'friend'.

Rune Stone Effect: 

N/A

Requirements: 
Graveyard's Warding