Tier Level: 
2
Spell Type: 
👣 Movement Based
Stat Cost: 
4 Soul
Spell Cast Speed: 
3
Range & Area: 
1 target or self
Duration: 
1d8 rounds
Cast Roll: 
Normal Arcana
Effects: 

This spell is a part of the Flashback spell chain and can be found in the Flashback rune stone.

Memory holds every step ever taken. This is not a metaphor. Memory is precise, comprehensive, and entirely literal about what it preserves. The exact placement of every foot, the exact distance covered, the exact direction traveled. Every movement made by every person Memory has ever recorded, held with the same fidelity it brings to everything else.

Restep is the praeteriamancer reaching into that record for the simplest possible purpose - to let the target take their last movement again. Not an attack. Not a spell. Not any action that requires decision or intention beyond the physical act of moving through space. Just the steps. Memory knows exactly what they were;  the direction, the distance, the precise path the target's body traced a moment ago, and offers them back. The target moves twice in the round, covering ground that their last movement already covered once, Memory's recall of those steps making a second crossing as natural as the first.

When cast on oneself the praeteriamancer finds the battlefield opens up considerably. Two movements per round means being where you need to be and then being somewhere better. When cast on an ally it is a gift of positioning - the ability to follow up a move with another, to reach a destination that was just out of range, to be somewhere unexpected. For the duration Memory keeps that offer available, the target's most recent movement always available to be retraced, every round a new step and the memory of it following immediately after.

Rune Stone Effect: 

Armor Effect: Restep (Footwear Only)

Allows you to always be able to make two movement actions.

Requirements: 
Flashback