This spell is a part of the Deconstruction spell chain and is found in the Deconstruction rune stone.
There is something that the seniumancer understands about decay that most find deeply uncomfortable. It is that rot is not simply destruction. It is transformation. The body does not disappear when it dies. It becomes something else, returns to components, rejoins the world in a different form. The Worm does not consume things into nothing. It unmakes them into something new. And sometimes, if the seniumancer asks with enough conviction, The Worm will hold something at the threshold between what it was and what it is becoming just long enough to be useful.
When this spell is cast the seniumancer reaches through The Worm and calls forth from the earth the remains of a horse. Whatever horse, it does not matter, for what answers is not truly that animal anymore. What rises is something that exists at decay's edge, not quite dead, not quite gone, suspended in a state of perpetual rot that The Worm maintains for the duration. Its flesh hangs in various states of decomposition, its eyes replaced with a cold, dim light that sees without needing to. It smells of old earth and damp and the particular stillness of things that have been buried a long time. It is also utterly loyal, utterly fearless, and utterly tireless.
The Rotting Mount cannot be spooked, for it has nothing left to fear. It cannot be damaged or destroyed for the duration of the spell, The Worm holding its form together through sheer hunger and will. It cannot attack, it is a mount, not a weapon, and The Worm did not raise it for violence. What it offers instead is speed and endurance, doubling the rider's movement rate and carrying any rider and up to 1500 pounds without complaint. It cannot be summoned in battle, but it can absolutely be ridden into one, and when it is, the seniumancer may choose to begin the battle with a charge: the mount hurling itself and its rider forward at a cost of 4 Power, granting the rider the first strike regardless of initiative as the enemy scrambles to process what exactly is bearing down on them. When the spell's duration ends The Worm releases its hold and the mount crumbles, its purpose fulfilled, returning to the rot it was always headed toward.
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