This spell is a part of the Electric Shock spell chain and can be found in the Electric Shock rune stone.
Surrounded by enemies, the navitamancer panics. Not because they are afraid of the enemies, but because the enemies are keeping them distracted and unable to help their friends. The navitamancer yells for the enemies to back away, but the enemies do not, mistaking the warning cries as a sign of fear and weakness. Seeing that the enemies will not relent, the navitamancer has no choice, they must stop the approaching foes. Connecting with the dark symbol of life energy that is the Nephilim, the navitamancer pounds the ground violently, letting out a wave of unstable energy. Anyone within the area of effect must make a Hard Endure check, friend or foe alike for the power of the Nephilim cares not nor understands the difference. Those that fail are dazed for 1d4 rounds. Should the navitamancer roll a natural 20 when casting this spell, the dazed effect is replaced with stun for 1d4 rounds. Smiling inwardly, the navitamancer knew they accomplished what they needed to do, they made the enemies stop.
Weapon Effect: Shockwave
Critical Hit dazes target for 1 round.
