This spell is a part of theĀ DeconstructionĀ spell chain and can be found in the Deconstruction rune stone.
Protection from The Fade is not the same thing as protection from everything else. When a wall shields you it asks nothing in return. When armor absorbs a blow it does not simultaneously reach inside you. The Fade is different. The Fade is always in the process of doing what it does. The Fade is always dimming, fading, drawing things toward their eventual end, and when it agrees to stand between the target and harm it does not pause that process. It simply redirects it.
When the seniumancer casts The Fade's Protection The Fade settles over the chosen target like a shroud, rendering them ghost-like in the eyes of everything that would harm them. Physical attacks, magical strikes, energy blasts, these all pass through or around the protected target as though they are already half gone from the world, the boundary between them and harm made uncertain by The Fade's presence. No damage from outside forces reaches them for the duration.
But The Fade is still The Fade. Its touch costs 1d8 Vitality per round as it works its slow entropy on whoever it is shielding. This is the price of being held so close to something that dims all things. Status effects are not blocked, for they do not need to cross the boundary The Fade has drawn. Poison, plague, sickness;Ā these are already inside, and The Fade has no opinion about what happens within. The seniumancer knows when to cast this and when to endure. The Fade's protection is not comfortable. It is simply sometimes preferable to the alternative.
Armor Effect: The Fade's Protection
Reduces all damage received by 10% per piece of armor bearing this rune stone, however the wearer will have their Currently Vitality always 2 points less than Max Vitality per piece of armor with this rune stone.Ā
