This spell is a part of the Graveyard's Warding spell chain and can be found in the Graveyard's Warding rune stone.
When the seniumancer casts this spell they reach through The Worm and call one of these things forth, pulling it from whatever state of in-between it occupies and planting it into the world next to the caster. What rises is not a zombie. It does not shuffle or moan or move with the aimless hunger of something that only vaguely remembers being alive. A reverent moves with purpose, fights with something approaching intention, and serves the seniumancer with the particular loyalty of something that has no will of its own left to spend on anything else.
The seniumancer may have active reverents equal to their Influence trait at any one time, The Worm's generosity in this matter being directly proportional to how much sway the seniumancer has developed over the forces they command. Each reverent remains until it is destroyed or the battle concludes, at which point The Worm reclaims what was never truly relinquished.
For the reverent's full capabilities, consult the bestiary.
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