This spell is a part of the Thirst spell chain and is found in the Thirst rune stone.
The dehydramancer calls upon the full and terrible power of the Desert, visiting upon the target the fate of one utterly forsaken by water and life. The target must make a Hard Endure -2 check or begin to wither — body, mind, and soul all failing at once as if the Desert itself has claimed them. Each round the target loses 1d8 Vitality, 1d8 Soul, and 1d8 Power as they dry and crumble from within. Their movement is reduced to one half and all checks suffer a -3 penalty as their body ceases to cooperate. Should any one of their vital stats reach zero while under this spell, the target collapses and cannot be revived by any means until the spell's duration ends. Drinking water or receiving healing magic will not stop the withering, though it may slow it. Any healing received while under this spell is only half as effective. Even if the target succeeds their Endure check they are not unscathed, losing 1d4 of each vital stat for the duration as the Desert's touch still finds them. As always the Desert is without mercy for the careless, if the caster rolls a natural 1 on the cast roll, the caster loses 1d6 of each vital stat instantly.
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