Lore
+2 to history thanks to your knowledge about an area's lore.
+2 to history thanks to your knowledge about an area's lore.
You are able to increase your Move by 1d6 at a cost of 4 Power each time you choose to do so.
+1 to Perceive when attempting to read lips.
You can make a normal luck trap to ignore the effects of a trap should you spring the trap.
You are better at riding horses and other mounted beasts, increasing your movement with them by half.
Add your Focus score to your Breath Holding score, increasing the time you can hold your breath.
Explosives you apply to weapons gain your medicine score.
Your advanced trap knowledge gives you a +2 to Perceive when looking for traps.
Cut the sleep needs required by your race in half.
Cut your needed food requirements based on your race by half.