Unholy Ground
Anyone that comes within 1 space of you must make hard mental balance checks against fear and loss of self.
Anyone that comes within 1 space of you must make hard mental balance checks against fear and loss of self.
You are able to communicate with spirits long past. You will have to decide if what they tell you is true or not. Unless you can also see the spirit with the Spirit Sight talent, you will have no idea who or what is answering.
Your Armor Defense is increased by your Religion.
Your physical attacks will deal +2 more damage to anyone of a good alignment such as Neutral Good, Lawful Good, or Chaotic Good.
You can immediately sense and identify the emotion shown strongest by whoever you are talking to.
You set your own alignment based on your own religious views.
You can make an Impossible Religion check to revive anyone who hasn't been dead longer than 3 rounds or minutes using Laying Hands. The revived person will have 1 Vitality and be dazed for the next round.
You are able to choose who your area of effect skills will affect. Meaning you can decide they only affect allies, only enemies, or even only specific people.
You know everything there is to know about the many realms.
+2 to Mental Balance Checks against any attempt to convert or alter your religious beliefs.