Misreading the Scriptures

Causes anyone within the area of effect to need to make a Hard Spiritual Balance -2 check. Should they fail they will be controlled by you for 1 round. A priest of Joasri gives a penalty of Spiritual Balance Check of -2. A priest of Zodo gives the cleric a bonus to their Influence check of +2 and increases the area to 4x4.

Light's Blessing

With this summon you call upon the powers of the light realm for aide. The light responds, granting all of your allies a boost of double their offense and runic power if you agree to sacrifice half of your offense and runic power. Those who serve Nikolai, including enemies, will get a bonus of 1 attack and defense actions for the summons duration. 

Haunting of the Lost

With this summon you call upon the departed lost souls of the world to torment your enemies. Suddenly, your enemies begin hearing voices, feeling sudden temperature shifts, and seeing things which aren't there. This decreases their movement by ½ abd inflicts fear and daze during the duration of the summon.

Eros's Curse

With this summon you call upon the power of the god of the east wind to aide you in battle. A harsh wind blows from the east and envelopes the enemy. For the duration of the summon, the enemies must make 1d6 rolls with each hit, with rolling a 5 or 6 causing them to damage themselves instead of their target. Eros is a dark and bitter wind. If you are of a light alignment, there is a 30% chance he might ignore you and a 5% chance he might affect you or any of your light alignment allies with the power of this summon as well. 

Cries of the Damned

With this summon you call upon the spirit realm asking for help. What replies are the damned and lost souls trapped within the Shadow Realm who have long lost their sanity. Their cries and moans affect all but the cleric, causing all to need to make normal mental balance checks. Those who fail to make their checks will be stunned for the first round and dazed for the duration of the summon. The cleric can help his or her allies to avoid this fate by spending an extra 2 Soul per ally they wish to protect. 

Black Flame

With this summon you plead to the powers of Xodod to help you in combat. You are granted a powerful magical projectile to do so. This summon allows you to call forth small blasts of non-elemental xodod flame that you can hurl at your enemies. Each blast does 2d20 non-elemental magic damage increased by your runic power. If you are a worshiper of Zodo, you get an additional 1d20. You can use this as an additional attack spell while you use other skills, spells, and actions until the duration of the summon ends. 

Arcane Recreation

With this summon you call upon the power of creation to make things new again. With each use of this summon, any one item no larger than 3 feet by 3 feet is made new again, fully restored. This includes armor and weapons. For larger objects, continual uses of this summon will be required. 

Angelic Summoning

With this mighty summon you call upon the beings of Elysium to come and assist you and your allies in battle. A powerful angelic being comes forth to fight along side you and your allies. Each round the angel will melee attack an enemy of your choice or blast holy light at all enemy targets. The melee attack deals 6d6 damage. The holy light will do 3d12 magic damage to normal targets or 5d12 magic damage to the undead or targets with dark alignments. Once the summons duration is over, the angel will disappear. If you are a priest of Nikolai tthe enemies will also be blinded for 1d4 rounds.

Ancestral Empowerment

With this summon you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. If you are are one who has shamed your family or gives no thought to your ancestors, you get no aide. Otherwise you gain +1d4 to all of your checks.

Ancestral Blessing

With this summon you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you increasing your Offensive Power and Vitality by 1d6 temporarily. If you are not observant of your ancestors or have dishonored your family, the boost is half that.

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