Sickening Tones
Decreases everyone in affected area around you move by half and potential damage by 10%.
Decreases everyone in affected area around you move by half and potential damage by 10%.
Causes various effected depending upon your runic element:
Restores 1d8 Soul to any in the affected area.
Restores 1d8 Power to any in the affected area and cures the following status effects: berserk, anxiety, and loss of self.
Cures any in the area of the following status effects: poison, nausea, and sickness.
Grants everyone in the affected area a +2 to Defense Check and 1d8 Armor Defense.
Puts any in affected area asleep until something wakes them up or 1 hour passes. This can be resisted with a normal endure check.
Grants everyone in the affected area a 1d20 modifier to Vitality and a +2 to Vitality Save for 1 hour.
Restore vitality of everyone in the affected area, allies and enemies, by 1d12.
Roll a 1d6 for every enemy target in the affected area. 6 = death. Roll a 1d20 for every ally in the affected area. 1 = death.