Shield Wall

You hold your shield in front of you and duck behind it, making the shield like a wall. While behind the shield wall you cannot move, however any attacks that target you must first get past the shield wall. This increases your Physical and Magical Armor by 1d4, making it harder to hit you. If any of your allies use this with you and are next to you, a more secure wall is formed further increasing Physical and Magical armor by 1 for everyone involved. 

Runic Defense

With this skill you can defend more easily against a magical attack. You add your arcana score to your armor's spirit. If your armor has no spirit stat, this will give your armor a spirit stat equal to your arcana trait.

Runic Block

With this skill you can block a spell with your shield. If the spell damage is equal to or less than your shield's block value, you take no damage. Otherwise you will decrease the spell damage by the shield's block value.

Disarm

This skill can be used when you successfully use Block or Parry. If you succeed with Block or Parry, use this skill and if successful you cause the target that is attacking you to drop its weapon.

Counter Move

You can use this skill with any counter skill. This skill allows you to move your movement rate after you counter attack, without triggering an Attack of Opportunity if you were able to successfully use your counter action skill.

Combo Guard

You use this skill with the Guard skill. This allows you to use your skills to aid in guarding your friends. You have the first skill for free, and can make normal react checks for each additional skill you wish to use.

Guard

This skill allows you to defend an ally from attack. You use this skill when a nearby ally, one that you can reach with one movement action, is being attacked. 

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