Common Manna Elixir
Restores 3d10 Soul and 3d10 Vitality
Restores 3d10 Soul and 3d10 Vitality
Allows you to see in the dark as if it were daylight for 1 hour.
Blend in with surroundings for 1d6 rounds with each use. Each use causes a penalty to enemy's Perceive of -1 when trying to locate you. 5 uses achieves full translucency, increasing the Perceive Difficulty Level by 1.
Keeps your body cool in even the hottest places, preventing heat exhaustion and heat stroke for 2 hours, while bearing the negative effects of liquor.
Cures Fright, Anxiety, and Berserk/Enraged. Combine with Remedy or Popcorn Seed Oil to cure Psychogenic Fever. Combine with Orange Nectar or Remedy to cure Paranormal Fever.
Applies a -1 penalty to acrobatics, Brace, Focus, Arcana, Perceive, and Insight per 2 uses for 1 hour.
Keeps your body cool in even the hottest places, preventing heat exhaustion and heat stroke for 1 hour.
Keeps your body warm in even the coldest of places, preventing frost bite, hypothermia, and freezing for 2 hours, while bearing the negative effects of liquor.
Cures Fright, Anxiety, and Berserk/Enraged. Combine with Remedy or Popcorn Seed Oil to cure Psychogenic Fever. Combine with Orange Nectar or Remedy to cure Paranormal Fever.
Applies a -1 penalty to acrobatics, Brace, Focus, Arcana, Perceive, and Insight per 2 uses for 1 hour.
Keeps your body warm in even the coldest of places, preventing frost bite, hypothermia, and freezing for 1 hour.