Inner Peace
You gain the positives of berserk but are able to withstand most of the negatives with one exception - while berserked you cannot defend or evade. You cannot be inflicted with depression or loss of self.
You gain the positives of berserk but are able to withstand most of the negatives with one exception - while berserked you cannot defend or evade. You cannot be inflicted with depression or loss of self.
Able to add morality points to damage if target is of an opposing morality. If you are light and target is dark, you can add your light points to your attack. If you are dark and your target is light you can add dark points to your attack. If you are order and your target is chaos, you can add order points to your attack. If you are chaos and your target is order you can add chaos points to your attack. This is decided by if you have more of one morality points than another. If you have more order than chaos, then you are order for example.
Applies Defense Trait + Endure Trait to hands and arms as block value, allowing you to block with hands and arms. Would have to use Block or Parry for this to work.
Apply evade penalty of 1 to target and increase damage by 1d4 when attacking unarmed or with nunchucks.
Unarmed combat causes wounds. Able to use bashing skills and proficiency with nunchucks, punches, and kicks. Increase damage by +2.
Permanently reduces the evade of any target you attack with a physical attack by your focus stat. No longer need to make a focus check to do this.
Your jump range is increased by your focus score.
Your Focus is increased by 2.
Allows you to punch with both fists. Only your prominent fist receives offensive power.
This ability allows you to use both fists and apply offensive power to both fists.