Ninja Run
Able to run up a wall or across a body of water for that movement instance.
Able to run up a wall or across a body of water for that movement instance.
Recover Level Up/Rest dice worth of Vitality, Power, and Soul with just one hour of rest. Increase Focus for next hour by +2.
Increase all of your damage you deal by your focus score.
Increase Critical trait by Focus trait and critical damage is increased by focus as well.
Increase spirit trait by 1 and armor spirit by spirit trait score for defending against magical attacks.
Heal your Vitality by your Focus trait.
Restore Power by your Focus trait score.
Increase defense trait by 1 and armor defense by focus score. For physical damages and attacks only.
Increase Acrobatics by your Focus trait score.
Drain focus trait score amount of vitality from attacked target to restore your vitality with. This skill can be used with any attack skill.