Verdant Sybiosis
The verdant namaran has symbiosis with nature. Any earth or water spells will have a normal luck chance of healing instead of hurting the namaran. Furthermore verdant namarans have their potion effects doubled.
The verdant namaran has symbiosis with nature. Any earth or water spells will have a normal luck chance of healing instead of hurting the namaran. Furthermore verdant namarans have their potion effects doubled.
When within sunlight namarans will continuously regain 1d4 Vitality per round (in battle) or 1d10 Vitality per hour (out of battle).
The Briar Namaran can cut itself and apply its blood to any weapon giving the weapon a poisoning effect of 1d4 Vitality per round. Since each namaran is different it is impossible for anyone to gain immunity to this kind of poisoning.
The namaran can blend in well with the flora of a jungle or forest, gaining a +8 to Stealth when in such environments.
After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Hard Immunity check. If you pass after you are infected, then your character will develop an immunity to that particular infliction. This must be done for every new infliction of any new health affecting status ailment.