Trick Shot

Trick your target with a shot that seems aimed elsewhere. This catches the target off guard, increasing their evade chance difficulty up one level. In other words if it is a normal evade chance it becomes a hard evade chance.

Sniper Shot

+1 automatically for damage; You can aim for parts on the target.

  • Arms: critical hit causes target to drop weapon or shield
  • Legs: critical hit causes target loss of hit leg, decreasing move by half, if both are hit then target cannot move
  • Torso: critical hit causes extra 1d6 damage
  • Head: critical hit stuns target 1d3 rounds

All locations inflict wounds on that location.

Ricochet Projectile

Bounce projectile off one target or obstacle to hit another in range. Basically, if you have the range of 12 for your projectile weapon, you fire at one target 8 spaces away. There's another target that is 4 spaces from that target, still within the total 12 of your weapon. Your first target gets a normal evade chance, each additional target gets a +2 bonus to evade which is increased by 2 per target so that the third target has a +4, the fourth a +6, and so on. If you succeed your ammo will bounce off the first target and hit the second target.

Puck Shot

Bounce projectile off one target or obstacle to hit another in range. Basically, if you have the range of 12 for your projectile weapon, you fire at one target 8 spaces away. There's another target that is 4 spaces from that target, still within the total 12 of your weapon.The first target gets a normal evade chance, the second target gets an evade chance with a +2 bonus. If you hit, you succeed and your ammo will bounce off the first target and hit the second target. Same damage will be dealt to both targets. 

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