Magic Channeling

You can increase the power of any spell by channeling additional energy into it before casting. Each time you channel a spell you spend the spell's Soul cost again and add the spell's base damage or healing dice one additional time to the final result. You may channel a spell up to 2 times. Runic Power is only applied once to the entire casting regardless of how many times the spell has been channeled.

Magic Ink

Allows you to create spell scrolls. The spells written on these scrolls are single use items where the writing fades away after use. You can write a spell scroll for any spell that you have to use or give to you ally to use. They can be used as support actions, do not take any stats to cast, and can be used by anyone regardless of element. The casting speed is the amount of rounds it will take for the spell from the scroll to cast. No runic power or critical magic is used with spells cast from scrolls.

Magic Crit

This ability allows a runic mage to make a 1d20 roll when casting healing of offensive magic. If the runic mage rolls 15 or greater, it is counted as a magic crit, allowing you to add the maximum of your runic power to the spell instead of rolling dice. For example, if your runic power is 2d8, you would normally roll 2d8 and add that number to your spell damage. With this ability if you roll 15 or greater on the 1d20 roll, you will instead simply add 16 to your spell healing/damage effect.

Empathy Casting

This ability allows for your emotions to fuel your magic damage or healing potential. If you attack an enemy with a magic spell, and are filled with anger, your character's Runic Power will be increased by 1d12 for that attack. Same thing if you use a healing spell with this ability if your character is filled with a feeling of urgency to help that other character. If your character has opposite feelings, such as happiness when using magic against an enemy and this ability, the spell simply won't do any damage.

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