Splitting Magic
Changes the single target spell causing it to split to affect 2 targets next to each other. Spell damage is halved among them.
Changes the single target spell causing it to split to affect 2 targets next to each other. Spell damage is halved among them.
Turns your spell into a fast spell, decreasing the target's evade by 2.
Makes the spell affect a 3x3 area. Any target in the area will get hit by the same spell and receive the same spell damage.
The spell becomes piercing, ensuring an extra point of spell damage gets past the target's defenses so that the target will experience at least 2 damage to vitality instead of 1. This is used with your spell casting.
You create a weapon of pure arcana as either a sword or staff. It has an attack range of 1. Its attack value is your runic power + 1d4. You can use any bashing or slashing attack skills with it. You apply your elemental affects to attack when attacking with it. You will also add your offensive power when attacking with it. It has no block or parry value.
You create a shield of pure arcana. It has a block value that is your Arcana + 1d4. You can use normal blocking skills with it.
This skill coats you with arcana. Your Magical armor is increased by your Arcana while your physical armor is increased by 1d6. You also gain a +1 to armor spirit.
With this skill 10% of the spell damage you cause can be used to restore your Vitality.
You can add all of the absorbed spell damage you gained using Magic Absorb into your one target offensive spell.
Reflects 1d100 as a percentage of the spell back at the spell caster.