Great Orator
You have a +2 to Influence when speaking.
You have a +2 to Influence when speaking.
This is a good talent to have with Spirit Sight. With this talent, you are naturally more aware of spirits around you. You have a bonus of +2 to Perceive when looking for spirits. If you have Spiritual Communication, you have a chance to befriend spirits before they become your foes or learn where traps and dangers are. If you have the Spirit Sight talent, you get an extra round in before the battle against a spirit begins.
This talent increases Speed by +2 and all speed traits except bow power by +1.
This talent increases React by +2 and Initative and Evade by +1.
This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. This talent also gives your character an Initiative bonus of +2. This is a permanent effect. With this talent you can simply go in rage when you feel a lot of anger around you, or suffer loss of self if you feel a lot of depression around you.
This talent gives you +2 to Acrobatics and +1 to Initiative, Evade, and React.
This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so by giving your character a bonus of +3 to Mental Balance to guard against any effect that would take away the control of your character.
After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Hard Immunity check. If you pass after you are infected, then your character will develop an immunity to that particular infliction. This must be done for every new infliction of any new health affecting status ailment.
This talent permanently reduces all damage done to Vitality.
Your character is a natural barbarian. As such you are not keen on using wimpy projectile weapons or flashy spells. Give the barbarian an axe or a hammer any day. Due to this ability, your character will increase their damage power with chopping or bashing weapons by an extra 1d4.