Dual Wielding Mastery
Add offensive power to both hands. Also able to attack a different target per hand.
Add offensive power to both hands. Also able to attack a different target per hand.
When your ally is attacking if you can reach the target your ally is attacking with your weapon, you can make an easy react check to attack at the same time, adding your attack to your ally's attack.
Warrior skills cost 50% less power to use.
Add a 1d6 to your initiative roll, giving you a higher chance of going first.
If you have not used any movement before your attack, you can make an athletics check to push your target 1d4 spaces away, with a normal crit chance to push your target down. The difficulty depends on the target you are pushing.
Able to hit targets you can't see with a hard focus check.
You repeatedly change the angle of your attack, reducing the target's ability to defend against your attack. This decreases target's Evade by 1.
Increase the total damage done with a 2-Handed weapon by 20%.
Allows you to more effectively use 2 handed weapons. You add your Offensive Power twice and your critical damage is double that value.