You excel at making and repairing things.  You can easily tell what something is made of and easily deal with traps. You aren't a warrior but you aren't completely clumsy in a fight either. You would leave the talking and spell casting to others though. You are also the master inventor of the arcane.

Profession Artificer
Role Support
Starting Gear A standard set of tools for weapon crafting and armor crafting, a basic alchemist starter set
Pay Rate 100 shillings per game week

Gen Dice 

  • Vitality     Creation     1d8         Level Up/Rest    1d6
  • Soul         Creation     1d20       Level Up/Rest    1d6
  • Power     Creation     1d12       Level Up/Rest    1d4
Weapon & Armor Types 
  • Deal 50% more damage with war hammers and mallets
  • Can wear light and medium armor.
Speciality: 

Artificers are master tinkerers and craftsmen. They can choose to use one of their nodes to empower their created object by double its XP cost as a percent, or they can sacrifice anything they crafted at a rate of 2 shillings of value = 1 XP.

Artificers are all about crafting, whether it be the mundane or the arcane.

Effects on Weapon Usage

Deal 50% more damage with war hammers and mallets

Effects on Armor Usage

Can wear light and medium armor.

Profession Level Progression

Artificers are masterful arcane crafters. 

Artificers progress following the Artificer Node Chart.

  • In order to progress to the next level you need to meet the required nodes and pay the progression XP cost.
  • Each node cost XP to acquire.
  • You can only acquire the nodes for your profession.
  • You can acquire as many nodes as you want, but you must acquire the minimum required nodes to progress to the next level.
  • You get your gen dice rolls for Vitality, Soul, and Power at each new level.

Skills

An artificer is a crafter of arcane artifacts.

Artificer Skill Progression 

Artificer Skills

Artificer Skills are categorized into Crafter Skills, Alchemist Skills, and Arcanist Skills.

Crafter Skills

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Advanced Crafting 🔮 Support Action ⚒️ Crafting N/A self 10 hours Hard Insight

Allows you to craft advanced items.

Better Crafting

Basic Crafting 🔮 Support Action ⚒️ Crafting N/A self 1 hour Easy Insight

Allows you to create basic items.

N/A

Better Crafting 🔮 Support Action ⚒️ Crafting N/A self 6 hours Challenging Insight

Allows you to craft better items.

Novice Crafting

Carry 🔮 Support Action 🛠️ Utility 1 Power self 1 hour Normal Athletics

Increase weight limit by 50% for 1 hour.

N/A

Design Improvement 🔮 Support Action ⚒️ Crafting N/A 1 item 1 hour Normal Insight

Lets you improve blueprints. Each improvement is a skill check and must get approval.

Item Combination and Basic Crafting

Invention 🔮 Support Action ⚒️ Crafting N/A self 1 day or longer Challenging Insight

Lets you create new designs from scratch. The more difficult the design, the more penalties to the skill check. All designs must meet GM approval.

Design Improvement and Novice Crafting

Item Combination 🔮 Support Action 🛠️ Utility N/A self instant Easy Insight

Lets you combine a number of items to make a new item:

  • 2 Items: Easy Insight Check
  • 3 Items: Normal Insight Check
  • 4 Items: Hard Insight Check
  • 5 Items: Impossible Insight Check

N/A

Material Identify 🔮 Support Action 🔍 Identify/Investigate N/A 1 item you can see instant Easy Perceive

You can identify what a material is and its properties.

N/A

Novice Crafting 🔮 Support Action ⚒️ Crafting N/A self 3 hours Normal Insight

Allows you to craft novice items.

Basic Crafting

Alchemist Skills

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Create Advanced Potions 🔮 Support Action ⚗️ Alchemistry N/A self instant Hard Insight

Allows you to create advanced potions.

Create Better Potions

Create Basic Arcane Potions 🔮 Support Action ⚗️ Alchemistry 4 Soul self instant Normal Arcana

Allows you to create basic arcane potions

Create Basic Potions

Create Basic Potions 🔮 Support Action ⚗️ Alchemistry N/A self instant Easy Insight

Allows you to create basic potions.

N/A

Create Better Arcane Potions 🔮 Support Action ⚗️ Alchemistry 8 Soul self instant Hard Arcana

Allows you to create better arcane potions.

Create Novice Arcane Potions and Create Better Potions

Create Better Potions 🔮 Support Action ⚗️ Alchemistry N/A self instant Challenging Insight

Allows you to create better potions

Create Novice Potions

Create Novice Arcane Potions 🔮 Support Action ⚗️ Alchemistry 6 Soul self instant Challenging Arcana

Allows you to create novice arcane potions.

Create Basic Arcane Potions and Create Novice Potions

Create Novice Potions 🔮 Support Action ⚗️ Alchemistry N/A self instant Normal Insight

Allows you to create novice potions.

Create Basic Potions

Arcanist Skills

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Advanced Runic Crafting 🔮 Support Action 🪄 Runic Tech 10 Soul self 16 hours Impossible Arcana

Allows you to craft advanced runic items.

Better Runic Crafting

Arcane Materials 🔮 Support Action 🪄 Runic Tech Spent Soul touch instant Normal Arcana

You can increase one value of a material at a rate of +1 for every 2 Soul spent, with Intellect being the maximum improvement allowed. 

Material Identify

Basic Runic Crafting 🔮 Support Action 🪄 Runic Tech 4 Soul self 3 hours Challenging Arcana

Allows you to craft basic runic items.

Arcane Materials and Novice Crafting

Better Runic Crafting 🔮 Support Action 🪄 Runic Tech 8 Soul self 12 hours Hard Arcana -2

Allows you to craft better runic items.

Novice Runic Crafting and Advanced Crafting

Elemental Imbuing 🔮 Support Action 🪄 Runic Tech 4 Soul touch instant Challenging Arcana

Allows you to give material the element of a spell stored in a rune stone at the cost of that rune stone.

Arcane Materials

Novice Runic Crafting 🔮 Support Action 🪄 Runic Tech 6 Soul self 8 hours Hard Arcana

Allows you to craft novice runic items

Basic Runic Crafting and Better Crafting

Runic Tech Combination 🔮 Support Action 🛠️ Utility 1 Soul self instant Easy Arcana

This skill allows you to combine two or more runic tech items to make a new runic tech item, the check roll difficulty depends on how many items are combined:

  • 2 Items: Easy Arcana
  • 3 Items: Normal Arcana
  • 4 Items: Hard Arcana
  • 5 Items: Impossible Arcana

N/A

Runic Tech Creation 🔮 Support Action 🪄 Runic Tech N/A self 1 day or longer Hard Arcana

With this skill you can create new runic tech, including components to upgrade runic tech.

Runic Tech Upgrade and Invention

Runic Tech Repair 🔮 Support Action 🪄 Runic Tech N/A 1 item 1 hour or longer Normal Arcana

You can repair runic tech as long as you have what you need to repair it with.

Repair ability and Arcane Crafting ability

Runic Tech Upgrade 🔮 Support Action 🪄 Runic Tech N/A 1 item 1 hour Challenging Arcana

With this skill you can upgrade your runic tech using new and better components.

Runic Tech Combination and Design Improvement

Artificer Abilities

These are abilities that are unique to the artificer profession. Only artificers can obtain and use these abilities:

Ability Ability Type Effects Requirements
Alchemical Immunity 🛡️ Passive Ability

Immunity checks can be used against potions and not just status effects.

Potion Recall

Arcane Crafting 🛡️ Passive Ability

Runic Crafting skills cost half as much Soul.

N/A

Awaken Elemental Construct ⚡ Activated Ability

One of the things you can create using the Runic Crafting skills is an elemental construct. This ability allows you to awaken it, having it as your familiar. All you must do is give it a portion of your Vitality, Soul, and Power. However much you give it is what the construct will have. The rest of the basic stats will come from the construct's blueprints and design.

Novice Runic Crafting skill

Carving 🛠️ Utility Ability

This ability allows you to carve wood and stone. With it you can make sculptures, tokens, spears, arrow and spear heads, and much much more. Basic wood carving requires no skill, but more difficult carving may require a crafting skill or difficulty check.

N/A

Construct Improvement 🛠️ Utility Ability

This ability allows you to help improve your construct further. You can give it stat points or trait points from your character. You can use skills like Design Improvement, Runic Tech Combination, or Runic Tech Upgrade to improve your construct, and so much more.

Runic Profession

Create Magical Totem 🛠️ Utility Ability

You are able to create magical totems with your Runic Crafting skill. Magical Totems allow you to store a certain amount of Vitality, Power, or Soul dependent upon the level of skill you are using. When you run out of that stat which you have stored in a magical totem, the amount of stat in the totem is transferred to you and the totem is gone. You can only have one magical totem equipped at a time, equipped as a relic. 

  • Basic Runic Crafting: 5 Vitality, Soul, or Power
  • Novice Runic Crafting: 10 Vitality, Soul, or Power
  • Better Runic Crafting: 15 Vitality, Soul, or Power
  • Advanced Runic Crafting: 20 Vitality, Soul, or Power

Arcane Crafting ability, Basic Runic Crafting skill

Elemental Creations 🛡️ Passive Ability

All items you use or create are increased by your Runic Power.

Basic Runic Crafting skill or Create Basic Arcane Potion skill

Elemental Potions 🛡️ Passive Ability

All potions you create have their effects increased by your Runic Power.

Create Basic Arcane Potions skill and Energy Enrichment

Energy Enrichment ⚡ Activated Ability

You can increase the effects of your potions by spending Vitality, Power, or Soul into them.

  • 1 Vitality spent: increase Vitality restoration by 2
  • 1 Soul spent: increase Soul restoration by 2
  • 1 Power spent: increase Power restoration by 2

Create Basic Potions skill

Equip Potion As Weapon 🛠️ Utility Ability

You can equip a potion as your weapon and use it during your attack action. As long as you have more than one of that same potion it will keep replenishing in your hand. Once you run out however you would have to spend a support action to equip another potion. 

N/A

Magical Substitution 🛠️ Utility Ability

You can substitute an ingredient with a magic spell effect when creating a potion. If the magic spell effect matches an effect of at least one other ingredient, it will be part of the potion. The amount of spells you can substitute depends on the level of Create Arcane Potion skill you are using. 

  • Create Basic Arcane Potion: 1 magic spell with 1 ingredient
  • Create Novice Arcane Potion: 2 magic spells with 1 ingredient
  • Create Better Arcane Potion: 3 magic spells with 1 ingredient
  • Create Advanced Arcane Potion: 4 magic spells with 1 ingredient

The rule is you have to include 1 ingredient and all other potion crafting rules do still apply. You also must have the spell you wish to apply to the potion. You will not lose the spell you are using as an ingredient substitute.

Create Basic Arcane Potion

Potion Recall ⚡ Activated Ability

Make a medicine check with every potion you use. If you succeed at an impossible medicine check, the potion refills automatically.

N/A

Potion Substitution 🛠️ Utility Ability

You can substitute an ingredient with a potion when creating a potion. If the potion effect matches an effect of at least one other ingredient, it will be part of the potion. The amount of potions you can substitute depends on the level of Create Potion skill you are using.

  • Create Basic Potion: 1 potion with 1 ingredient
  • Create Novice Potion: 2 potions with 1 ingredient
  • Create Better Potion: 3 potions with 1 ingredient
  • Create Advanced Potion: 4 potions with 1 ingredient

The rule is you have to include 1 ingredient and all other potion crafting rules do still apply. You also must have the potion you wish to apply to the potion. You will lose the potion that you substitute as an ingredient.

Create Basic Potion

Repair 🛡️ Passive Ability

You are able to repair items, armor, and weapons as long as you have the right tools.

N/A

Rune Stone Theory 🛡️ Passive Ability

Allows you to create rune stones of a spell family once you have the spells of that family.

N/A

Runic Carvings 🛠️ Utility Ability

Able to carve runic runes onto surfaces. Primarily used by artificers to give magical properties to their runic constructs, these carvings can also be applied to anything made of stone or wood materials. This is basically a form of Witch Runes ability that the Runic Mages have, but limited to only  materials and surfaces that are able to receive carvings or etchings. What makes these better is that they can't be washed away and will last forever.

Rune Effect Rune Effect Rune Effect
Soul Enhance +1d10 Soul Soul Drain 1d6 Soul Drain Protection +1d6 Armor Defense
Vitality Enhance +1d10 Vitality Vitality Drain 1d6 Vitality Drain Prevention +1 Physical or Magical Armor
Power Enhance +1d10 Power Power Drain 1d6 Power Drain Haste +1d8 Move
Hit Chance Enhance +2 Hit Chance Hit Obscure -1 Hit Chance
1d4 rounds
Slow -1d8 Move
1d6 rounds
Trait Enhance +1 trait 
different rune per trait
Hinder -1 trait
1d4 rounds
different rune per trait
Impossible
Strength
Double Weight Limit
Stat Enhance +1d4 Stat Points
different rune per stat
Cripple -1d3 Stat Points
1d4 rounds
different rune per stat
Burden Half Weight Limit
1d6 rounds

 

Carving

Runic Item Empowerment 🛡️ Passive Ability

All items you use or create have their effects increased by your Arcana.

Create Magical Totem

Runic Mage Empowerment 🛠️ Utility Ability

You are able to apply any Runic Mage skill effect that you have to the runic items you create affecting their values. For example, you could create a ring of Staggering Spell that gives the magic of the ring's wearer that skill's effect of dazing the target, or you could make a brooch for a cloak that gives the cloak Magical Vampirism effect. 

Elemental Creations

Runic Potion Empowerment 🛡️ Passive Ability

All potions you create are increased by your Arcana.

Elemental Potions

Runic Profession 🛠️ Utility Ability

With this ability you may assign a profession to your elemental construct, once it is awakened. This will allow the construct to grow following the path of that profession and learn skills and abilities from that profession. You can only assign one profession - an elemental construct cannot use dual professions

Awaken Elemental Construct

Space Saving 🛡️ Passive Ability

Things stored in your bags or packs take half as much storage space.

N/A

Use Potion As Defense 🛠️ Utility Ability

You can use a potion as a defensive action.

Equip Potion As Weapon

Use Potion As Spell 🛠️ Utility Ability

You can use a potion as your magic action.

Alchemical Immunity