You excel at making and repairing things. You can easily tell what something is made of and easily deal with traps. You aren't a warrior but you aren't completely clumsy in a fight either. You would leave the talking and spell casting to others though. You are also the master inventor of the arcane.
Gen Dice
- Vitality Creation 1d8 Level Up/Rest 1d6
- Soul Creation 1d20 Level Up/Rest 1d6
- Power Creation 1d12 Level Up/Rest 1d4
- Deal 50% more damage with war hammers and mallets
- Can wear light and medium armor.
Artificers are master tinkerers and craftsmen. They can choose to use one of their nodes to empower their created object by double its XP cost as a percent, or they can sacrifice anything they crafted at a rate of 2 shillings of value = 1 XP.
Artificers are all about crafting, whether it be the mundane or the arcane.
Effects on Weapon Usage
Deal 50% more damage with war hammers and mallets
Effects on Armor Usage
Can wear light and medium armor.
Profession Level Progression
Artificers are masterful arcane crafters.
Artificers progress following the Artificer Node Chart.
- In order to progress to the next level you need to meet the required nodes and pay the progression XP cost.
- Each node cost XP to acquire.
- You can only acquire the nodes for your profession.
- You can acquire as many nodes as you want, but you must acquire the minimum required nodes to progress to the next level.
- You get your gen dice rolls for Vitality, Soul, and Power at each new level.
Skills
An artificer is a crafter of arcane artifacts.
Artificer Skill Progression
Artificer Skills
Artificer Skills are categorized into Crafter Skills, Alchemist Skills, and Arcanist Skills.
Crafter Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Advanced Crafting | 🔮 Support Action | ⚒️ Crafting | N/A | self | 10 hours | Hard Insight |
Allows you to craft advanced items. |
Better Crafting |
| Basic Crafting | 🔮 Support Action | ⚒️ Crafting | N/A | self | 1 hour | Easy Insight |
Allows you to create basic items. |
N/A |
| Better Crafting | 🔮 Support Action | ⚒️ Crafting | N/A | self | 6 hours | Challenging Insight |
Allows you to craft better items. |
Novice Crafting |
| Carry | 🔮 Support Action | 🛠️ Utility | 1 Power | self | 1 hour | Normal Athletics |
Increase weight limit by 50% for 1 hour. |
N/A |
| Design Improvement | 🔮 Support Action | ⚒️ Crafting | N/A | 1 item | 1 hour | Normal Insight |
Lets you improve blueprints. Each improvement is a skill check and must get approval. |
Item Combination and Basic Crafting |
| Invention | 🔮 Support Action | ⚒️ Crafting | N/A | self | 1 day or longer | Challenging Insight |
Lets you create new designs from scratch. The more difficult the design, the more penalties to the skill check. All designs must meet GM approval. |
Design Improvement and Novice Crafting |
| Item Combination | 🔮 Support Action | 🛠️ Utility | N/A | self | instant | Easy Insight |
Lets you combine a number of items to make a new item:
|
N/A |
| Material Identify | 🔮 Support Action | 🔍 Identify/Investigate | N/A | 1 item you can see | instant | Easy Perceive |
You can identify what a material is and its properties. |
N/A |
| Novice Crafting | 🔮 Support Action | ⚒️ Crafting | N/A | self | 3 hours | Normal Insight |
Allows you to craft novice items. |
Basic Crafting |
Alchemist Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Create Advanced Potions | 🔮 Support Action | ⚗️ Alchemistry | N/A | self | instant | Hard Insight |
Allows you to create advanced potions. |
Create Better Potions |
| Create Basic Arcane Potions | 🔮 Support Action | ⚗️ Alchemistry | 4 Soul | self | instant | Normal Arcana |
Allows you to create basic arcane potions |
Create Basic Potions |
| Create Basic Potions | 🔮 Support Action | ⚗️ Alchemistry | N/A | self | instant | Easy Insight |
Allows you to create basic potions. |
N/A |
| Create Better Arcane Potions | 🔮 Support Action | ⚗️ Alchemistry | 8 Soul | self | instant | Hard Arcana |
Allows you to create better arcane potions. |
Create Novice Arcane Potions and Create Better Potions |
| Create Better Potions | 🔮 Support Action | ⚗️ Alchemistry | N/A | self | instant | Challenging Insight |
Allows you to create better potions |
Create Novice Potions |
| Create Novice Arcane Potions | 🔮 Support Action | ⚗️ Alchemistry | 6 Soul | self | instant | Challenging Arcana |
Allows you to create novice arcane potions. |
Create Basic Arcane Potions and Create Novice Potions |
| Create Novice Potions | 🔮 Support Action | ⚗️ Alchemistry | N/A | self | instant | Normal Insight |
Allows you to create novice potions. |
Create Basic Potions |
Arcanist Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Advanced Runic Crafting | 🔮 Support Action | 🪄 Runic Tech | 10 Soul | self | 16 hours | Impossible Arcana |
Allows you to craft advanced runic items. |
Better Runic Crafting |
| Arcane Materials | 🔮 Support Action | 🪄 Runic Tech | Spent Soul | touch | instant | Normal Arcana |
You can increase one value of a material at a rate of +1 for every 2 Soul spent, with Intellect being the maximum improvement allowed. |
Material Identify |
| Basic Runic Crafting | 🔮 Support Action | 🪄 Runic Tech | 4 Soul | self | 3 hours | Challenging Arcana |
Allows you to craft basic runic items. |
Arcane Materials and Novice Crafting |
| Better Runic Crafting | 🔮 Support Action | 🪄 Runic Tech | 8 Soul | self | 12 hours | Hard Arcana -2 |
Allows you to craft better runic items. |
Novice Runic Crafting and Advanced Crafting |
| Elemental Imbuing | 🔮 Support Action | 🪄 Runic Tech | 4 Soul | touch | instant | Challenging Arcana |
Allows you to give material the element of a spell stored in a rune stone at the cost of that rune stone. |
Arcane Materials |
| Novice Runic Crafting | 🔮 Support Action | 🪄 Runic Tech | 6 Soul | self | 8 hours | Hard Arcana |
Allows you to craft novice runic items |
Basic Runic Crafting and Better Crafting |
| Runic Tech Combination | 🔮 Support Action | 🛠️ Utility | 1 Soul | self | instant | Easy Arcana |
This skill allows you to combine two or more runic tech items to make a new runic tech item, the check roll difficulty depends on how many items are combined:
|
N/A |
| Runic Tech Creation | 🔮 Support Action | 🪄 Runic Tech | N/A | self | 1 day or longer | Hard Arcana |
With this skill you can create new runic tech, including components to upgrade runic tech. |
Runic Tech Upgrade and Invention |
| Runic Tech Repair | 🔮 Support Action | 🪄 Runic Tech | N/A | 1 item | 1 hour or longer | Normal Arcana |
You can repair runic tech as long as you have what you need to repair it with. |
Repair ability and Arcane Crafting ability |
| Runic Tech Upgrade | 🔮 Support Action | 🪄 Runic Tech | N/A | 1 item | 1 hour | Challenging Arcana |
With this skill you can upgrade your runic tech using new and better components. |
Runic Tech Combination and Design Improvement |
Artificer Abilities
These are abilities that are unique to the artificer profession. Only artificers can obtain and use these abilities:
| Ability | Ability Type | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alchemical Immunity | 🛡️ Passive Ability |
Immunity checks can be used against potions and not just status effects. |
Potion Recall |
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| Arcane Crafting | 🛡️ Passive Ability |
Runic Crafting skills cost half as much Soul. |
N/A |
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| Awaken Elemental Construct | ⚡ Activated Ability |
One of the things you can create using the Runic Crafting skills is an elemental construct. This ability allows you to awaken it, having it as your familiar. All you must do is give it a portion of your Vitality, Soul, and Power. However much you give it is what the construct will have. The rest of the basic stats will come from the construct's blueprints and design. |
Novice Runic Crafting skill |
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| Carving | 🛠️ Utility Ability |
This ability allows you to carve wood and stone. With it you can make sculptures, tokens, spears, arrow and spear heads, and much much more. Basic wood carving requires no skill, but more difficult carving may require a crafting skill or difficulty check. |
N/A |
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| Construct Improvement | 🛠️ Utility Ability |
This ability allows you to help improve your construct further. You can give it stat points or trait points from your character. You can use skills like Design Improvement, Runic Tech Combination, or Runic Tech Upgrade to improve your construct, and so much more. |
Runic Profession |
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| Create Magical Totem | 🛠️ Utility Ability |
You are able to create magical totems with your Runic Crafting skill. Magical Totems allow you to store a certain amount of Vitality, Power, or Soul dependent upon the level of skill you are using. When you run out of that stat which you have stored in a magical totem, the amount of stat in the totem is transferred to you and the totem is gone. You can only have one magical totem equipped at a time, equipped as a relic.
|
Arcane Crafting ability, Basic Runic Crafting skill |
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| Elemental Creations | 🛡️ Passive Ability |
All items you use or create are increased by your Runic Power. |
Basic Runic Crafting skill or Create Basic Arcane Potion skill |
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| Elemental Potions | 🛡️ Passive Ability |
All potions you create have their effects increased by your Runic Power. |
Create Basic Arcane Potions skill and Energy Enrichment |
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| Energy Enrichment | ⚡ Activated Ability |
You can increase the effects of your potions by spending Vitality, Power, or Soul into them.
|
Create Basic Potions skill |
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| Equip Potion As Weapon | 🛠️ Utility Ability |
You can equip a potion as your weapon and use it during your attack action. As long as you have more than one of that same potion it will keep replenishing in your hand. Once you run out however you would have to spend a support action to equip another potion. |
N/A |
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| Magical Substitution | 🛠️ Utility Ability |
You can substitute an ingredient with a magic spell effect when creating a potion. If the magic spell effect matches an effect of at least one other ingredient, it will be part of the potion. The amount of spells you can substitute depends on the level of Create Arcane Potion skill you are using.
The rule is you have to include 1 ingredient and all other potion crafting rules do still apply. You also must have the spell you wish to apply to the potion. You will not lose the spell you are using as an ingredient substitute. |
Create Basic Arcane Potion |
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| Potion Recall | ⚡ Activated Ability |
Make a medicine check with every potion you use. If you succeed at an impossible medicine check, the potion refills automatically. |
N/A |
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| Potion Substitution | 🛠️ Utility Ability |
You can substitute an ingredient with a potion when creating a potion. If the potion effect matches an effect of at least one other ingredient, it will be part of the potion. The amount of potions you can substitute depends on the level of Create Potion skill you are using.
The rule is you have to include 1 ingredient and all other potion crafting rules do still apply. You also must have the potion you wish to apply to the potion. You will lose the potion that you substitute as an ingredient. |
Create Basic Potion |
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| Repair | 🛡️ Passive Ability |
You are able to repair items, armor, and weapons as long as you have the right tools. |
N/A |
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| Rune Stone Theory | 🛡️ Passive Ability |
Allows you to create rune stones of a spell family once you have the spells of that family. |
N/A |
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| Runic Carvings | 🛠️ Utility Ability |
Able to carve runic runes onto surfaces. Primarily used by artificers to give magical properties to their runic constructs, these carvings can also be applied to anything made of stone or wood materials. This is basically a form of Witch Runes ability that the Runic Mages have, but limited to only materials and surfaces that are able to receive carvings or etchings. What makes these better is that they can't be washed away and will last forever.
|
Carving |
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| Runic Item Empowerment | 🛡️ Passive Ability |
All items you use or create have their effects increased by your Arcana. |
Create Magical Totem |
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| Runic Mage Empowerment | 🛠️ Utility Ability |
You are able to apply any Runic Mage skill effect that you have to the runic items you create affecting their values. For example, you could create a ring of Staggering Spell that gives the magic of the ring's wearer that skill's effect of dazing the target, or you could make a brooch for a cloak that gives the cloak Magical Vampirism effect. |
Elemental Creations |
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| Runic Potion Empowerment | 🛡️ Passive Ability |
All potions you create are increased by your Arcana. |
Elemental Potions |
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| Runic Profession | 🛠️ Utility Ability |
With this ability you may assign a profession to your elemental construct, once it is awakened. This will allow the construct to grow following the path of that profession and learn skills and abilities from that profession. You can only assign one profession - an elemental construct cannot use dual professions. |
Awaken Elemental Construct |
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| Space Saving | 🛡️ Passive Ability |
Things stored in your bags or packs take half as much storage space. |
N/A |
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| Use Potion As Defense | 🛠️ Utility Ability |
You can use a potion as a defensive action. |
Equip Potion As Weapon |
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| Use Potion As Spell | 🛠️ Utility Ability |
You can use a potion as your magic action. |
Alchemical Immunity |


