You live for the thrill of the stage. You are likely to become famous and love a good crowd.
Pay Rate
- 1/2 of your Luck in shillings for every dance or singing skill you use in battle, after the battle is won.
- Every live performance grants you Luck x 25 in shillings
Gen Dice
- Vitality Creation 1d8 Level Up/Rest 1d6
- Soul Creation 1d12 Level Up/Rest 1d8
- Power Creation) 1d6 Level Up/Rest 1d4
- Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.
- Can only wear light armor
- +1 to Perform for wearing a dance costume or having a musical instrument.
Entertainers live to perform. Therefore they get a +1 to Perform and Charm.
The Entertainer Profession is all about entertaining and sweet talking. They are the bards and the dancers, forever looking for fame, fortune, and their next big break. As entertainers, they have a way with people and can often get what they want and who they want.
Effects on Weapon Usage
Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.
Effects on Armor Usage
Can only wear light armor
Profession Level Progression
Entertainers practice the art of performance. They learn skills that hone their musical and dancing abilities.
Entertainers progress following the Entertainer Node Chart.
- In order to progress to the next level you need to meet the required nodes and pay the progression XP cost.
- Each node cost XP to acquire.
- You can only acquire the nodes for your profession.
- You can acquire as many nodes as you want, but you must acquire the minimum required nodes to progress to the next level.
- You get your gen dice rolls for Vitality, Soul, and Power at each new level.
Skills
An entertainer makes use of skills to entertain and to smooth talk others.
Entertainer Skill Progression
Entertainer Skills
Entertainer Skills are categorized into Dancer Skills, Vocalist Skills, and Influencer Skills.
Dancer Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Backwards Waltz | 🔮 Support Action | 👣 Movement Based | 2 Power | anyone within a 4x4 space area | 1d6 rounds | Normal Perform |
Cause affected targets to move opposite than intended for 1d6 rounds. |
Tap Dance |
| Hynoptic Rhythm | 🔮 Support Action | 🌀 Confusion, Control | 6 Power | anyone within a 4x4 space area | 1d6 rounds | Normal Perform |
Anyone in the area, friend or foe, must make a Hard Mental Balance -2 check or will fall under the control of the entertainer for the duration. The entertainer can control the target to do anything except self harm. |
Tap Dance |
| Joasri's Dance | 🔮 Support Action | 🧿 Curse | 6 Power | anyone within a 4x4 space area | 1d6 rounds | Challenging Perform |
Those in the affected area around you have to make hard luck checks for their spells to work intended for the next 1d6 rounds. |
Backwards Waltz |
| Nikolai's Dance | 🔮 Support Action | 🕶 Vision Status Effect | 8 Power | anyone within a 4x4 space area | 1d6 rounds | Hard Perform |
Any allies affected have any visual status effects removed and are immune to visual status effects for the skill's duration. Any enemies in the area receive Visual Instability status effect for the skill's duration requiring them to need to make Normal Perceive checks to attack. |
Waltz of the Winds |
| Sacred Ground Tango | 🔮 Support Action | 📋 Status Effect | 8 Power | anyone within a 4x4 space area | 1d6 rounds | Hard Perform |
Everyone affected are cured of and made immune to any mental, spiritual, or psychological status effects including confusion, charm, depression, anxiety, loss of self, possession, berserk, and more for the skill's duration. |
Waltz of the Winds |
| Tap Dance | 🔮 Support Action | 🌀 Confusion, Control | 2 Power | anyone within a 4x4 space area | 1d6 rounds | Easy Perform |
Inflicts confusion on any in affected area. Normal Mental Balance -1 check to resist. |
N/A |
| Waltz of the Winds | 🔮 Support Action | 💪 Empowerment | 6 Power | anyone within a 4x4 space area | 1d6 rounds | Challenging Perform |
Everyone affected has their Evade increased by 1d6. Roll 1d6 when affected, the number rolled is the increase to Evade for the duration of the skill. |
Zephyr 2-Step |
| Zephyr 2-Step | 🔮 Support Action | ⏳ Haste or Slow Effect | 4 Power | anyone within a 4x4 space area | 1d6 rounds | Normal Perform |
Anyone in the affected area can make 2 move actions for the skill's effect duration. |
Tap Dance |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Cursed Ground Tango | ✨ Magic Action | 🧿 Curse | 8 Power | anyone within a 4x4 space area | 1d6 rounds | Hard Perform |
Anyone in a 4x4 space area around you will suffer your Runic Power worth of Vitality damage with each space they move for 1d6 rounds. |
Josari's Dance |
| Dance of the Gods | ✨ Magic Action | 💪 Empowerment | 10 Power | anyone within a 4x4 space area | 1d6 rounds | Impossible Perform |
You perform a sacred dance to the gods to gain their favor. In return, any in the skill's area of effect (ally or foe) are granted a +2 to all traits for the skill's duration. |
Sacred Ground Tango |
| Runic Shuffle | ✨ Magic Action | 🌪️ Multi-Target | 8 Power | anyone within a 4x4 space area | instant | Hard Perform |
Causes various effected depending upon your runic element:
|
Joasri's Dance |
| Spector's Waltz | ✨ Magic Action | 💀 Instant Death | 10 Power | anyone within a 4x4 space area | instant | Impossible Perform |
Everyone in the affected area (friend or foe) must roll a 1d20. If the ally rolls a 1 they die. If the foe rolls a 19 or 20, they die. |
Runic Shuffle |
Vocalist Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| A Concert for Zodo | 🔮 Support Action | 💪 Empowerment | 8 Soul | anyone within a 4x4 space area | 1d6 rounds | Impossible Perform |
Grants anyone in a 4x4 space area around you a 2d20 Soul and Runic Runic Power. It also grants runic elemental dominance against any other target, even if the other target is of the same element. If both targets have this effects, the dominance cancels out. The effects last for 1d6 rounds. |
Kymara's Solo |
| Ava Breve Aria | 🔮 Support Action | ⏳ Haste or Slow Effect | 1 Soul | anyone within a 4x4 space area | 1 hour | Easy Perform |
Increases movement by 1d12 for those around you for 1 hour. |
N/A |
| Cantata for Battle | 🔮 Support Action | 💪 Empowerment | 6 Soul | anyone within a 4x4 space area | 1d6 rounds | Challenging Perform |
Grants everyone in a 4x4 space area around you +1d8 to Offensive Power, Bow Power, and Runic Power for 1d6 rounds. |
Norvus's Performance |
| Healing Tones | 🔮 Support Action | ❤️🩹 Healing | 8 Soul | anyone within a 4x4 space area | instant | Hard Perform |
Restore vitality of everyone in the affected area, allies and enemies, by 1d12. |
Purifying Tones |
| Kymara's Solo | 🔮 Support Action | 💪 Empowerment | 8 Soul | anyone within a 4x4 space area | 1 hour | Hard Perform |
Grants everyone in the affected area a 1d20 modifier to Vitality and a +2 to Vitality Save for 1 hour. |
Cantata for Battle |
| Lullaby | 🔮 Support Action | 💤 Sleep Effect | 2 Soul | anyone within a 4x4 space area | until awaken | Easy Perform -2 |
Puts any in affected area asleep until something wakes them up or 1 hour passes. This can be resisted with a normal endure check. |
N/A |
| Norvus's Performance | 🔮 Support Action | 💪 Empowerment | 4 Soul | anyone within a 4x4 space area | 1d6 rounds | Normal Perform |
Grants everyone in the affected area a +2 to Defense Check and 1d8 Armor Defense. |
Ava Breve Aria |
| Purifying Tones | 🔮 Support Action | 📋 Status Effect | 6 Soul | anyone within a 4x4 space area | instant | Normal Perform |
Cures any in the area of the following status effects: poison, nausea, and sickness. |
Restoring Tones |
| Relaxing Tones | 🔮 Support Action | 📋 Status Effect | 2 Soul | anyone within a 4x4 space area | instant | Easy Perform |
Restores 1d8 Power to any in the affected area and cures the following status effects: berserk, anxiety, and loss of self. |
N/A |
| Restoring Tones | 🔮 Support Action | ❤️🩹 Healing | 4 Soul | anyone within a 4x4 space area | instant | Normal Perform |
Restores 1d8 Soul to any in the affected area. |
Relaxing Tones |
| Sickening Tones | 🔮 Support Action | ⏳ Haste or Slow Effect | 2 Soul | anyone within a 4x4 space area | 1d6 rounds | Easy Perform |
Decreases everyone in affected area around you move by half and potential damage by 10%. |
N/A |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Aria of Blood | ✨ Magic Action | 🌪️ Multi-Target | 6 Soul | anyone within a 4x4 space area | instant | Challenging Perform |
Deals double runic power + 1d6 magic damage. Returns 20% of damage dealt to self and allies to heal Vitality. |
Damaging Shrill |
| Damaging Shrill | ✨ Magic Action | 🌪️ Multi-Target | 4 Soul | anyone within a 4x4 space area | instant | Normal Perform |
Causes Runic Power + 1d8 magic damage. |
Sickening Tones |
| Death's Opera | ✨ Magic Action | 💀 Instant Death | 10 Soul | anyone within a 4x4 space area | instant | Impossible Perform |
Roll a 1d6 for every enemy target in the affected area. 6 = death. Roll a 1d20 for every ally in the affected area. 1 = death. |
Runic Sonata |
| Runic Sonata | ✨ Magic Action | 🌪️ Multi-Target | 8 Soul | anyone within a 4x4 space area | instant | Hard Perform |
Causes various effected depending upon your runic element:
|
Aria of Blood |
Influencer Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Commanding Tones | 🔮 Support Action | 🌀 Confusion, Control | 10 Soul | anyone within a 4x4 space area | 1d6 rounds | Impossible Perform |
Anyone in the affected area is yours to control. They can make a Normal Mental Balance check against this however they must use your Influence as a penalty. You can command them to do anything except self harm. |
Frightful Tones |
| Distraction | 🔮 Support Action | 🌀 Confusion, Control | 1 Soul | any within a 3x3 space area | instant | Normal Perform +1 |
Targets in affected area must make normal focus check to not lose concentration, or their spells they are casting will fail to cast. |
N/A |
| Frightful Tones | 🔮 Support Action | 🌀 Confusion, Control | 8 Soul | anyone within a 4x4 space area | instant | Hard Perform |
Anyone in the area is instantly afraid and their first action must be to move away from you. You do have the chance for an Attack of Opportunity when they do so. |
Grating Tones |
| Grating Tones | 🔮 Support Action | 🌀 Confusion, Control | 6 Soul | anyone within a 4x4 space area | 1d6 rounds | Challenging Perform |
Anyone affected is inflicted with Berserk, doubling their damage power but preventing them from making magic or support actions. |
Influential Tones |
| Influential Tones | 🔮 Support Action | 💪 Empowerment | 4 Soul | anyone within a 4x4 space area | 1d6 rounds | Normal Perform |
Anyone in the area of effect has their Influence increased by 1d8, including the entertainer. The 1d8 is rolled with every influence check. |
Seduction |
| Seduction | 🔮 Support Action | ❤️ Charm Effect | 1 Soul | 1 target within 6 spaces | 1d6 rounds | Normal Charm |
Charm chance to seduce target to fight for you and defend you. |
N/A |
Entertainer Abilities
These are abilities that are unique to the entertainer profession. Only entertainers can obtain and use these abilities:
| Ability | Ability Type | Effects | Requirements |
|---|---|---|---|
| Aura of Lust | ⚡ Activated Ability |
Adds hard charm check to seduce anyone affected by singing or dancing skill. |
N/A |
| Battle Waltz | 🛠️ Utility Ability |
Allows you to move with your dance, affecting a 3x3 area along your movement path. |
N/A |
| Confusing Dance | 🛠️ Utility Ability |
Your dance moves have a 10% chance to stun affected targets. This is decided by rolling a 1d20 with your dance skills for each affected target, rolling a 20 stuns the target for 1 round. |
Fast Footwork ability |
| Dance Combo | ⚡ Activated Ability |
Hard React check to use 2 dance skills at one time. |
Soul Moves ability |
| Dance Training | 🛡️ Passive Ability |
Causes your dancing skills to cost 25% less Power to use. |
N/A |
| False Love | 🛠️ Utility Ability |
Adds a 1 in 20 chance (roll 20 on 1d20) per affected target affected by your songs or dances that they will kill themselves should you fall in battle. |
Aura of Lust ability |
| Fast Footwork | 🛡️ Passive Ability |
Those affected by your dancing also have to make hard focus check each round that they are affected or their concentration will be broken and any spells they are trying to cast will fail. |
Tone & Rhythm ability |
| Fast Talk | 🛡️ Passive Ability |
You can confuse others with talk. Any affected by your singing has a -2 penalty applied to all checks for the song effect's duration. |
N/A |
| Hymn Combo | ⚡ Activated Ability |
Hard React Check to use 2 singing skills at the same time. |
Voice Acting ability |
| Influential Talk | 🛡️ Passive Ability |
You are more influential. +2 to Influence. |
Fast Talk ability |
| Move Empowerment | 🛡️ Passive Ability |
Increases Move by + 1d6. |
Soul Empowerment ability |
| Musical Instruments | 🛠️ Utility Ability |
Increases the effects of equipped musical instrument by Perform trait score. Does not increase Perform itself. |
N/A |
| Seduced Haggle | 🛡️ Passive Ability |
Causes persuade checks to Haggle to always be successful against seduced targets. |
N/A |
| Slow Talk | 🛠️ Utility Ability |
Your singing skills have a 1 in 20 chance (if roll a 20 on a 1d20) to cause those affected to fall asleep until awoken. |
Influential Talk |
| Soul Empowerment | 🛡️ Passive Ability |
Increases Soul by 1d8 |
N/A |
| Soul Moves | 🛡️ Passive Ability |
Adds Runic Energy as Vitality damage to affected targets of dance moves that cause damage. |
Dance Training ability |
| Tone & Rhythm | 🛡️ Passive Ability |
Able to hold a beat and sing or play instruments. Entertainer skills are 10% more effective. |
N/A |
| United Performance | ⚡ Activated Ability |
Normal React Check to perform your dance or song skill at the same time as an ally who his performing a dance or song skill. |
N/A |
| Voice Acting | 🛠️ Utility Ability |
This ability allows you to alter your voice so that it sounds like something or someone else. This gives you a bonus of +2 to Deception and +1 to Perform. |
Voice Training ability |
| Voice Training | 🛡️ Passive Ability |
Causes your singing skills to cost 25% less Soul to use. |
N/A |
| Weapon Dance | 🛠️ Utility Ability |
Adds weapon attack to dance combos that cause damage, hitting those around you. Do full weapon damage to all targets, ally or enemy, including offensive power. This skill can only be used with melee weapons. |
Battle Waltz ability |


