You live for the thrill of the stage. You are likely to become famous and love a good crowd.

Profession Entertainer
Role  bard, support
Starting Gear Silk shirt, silk pants, musical instrument of choice

Pay Rate 

  • 1/2 of your Luck in shillings for every dance or singing skill you use in battle, after the battle is won.
  • Every live performance grants you Luck x 25 in shillings

Gen Dice

  • Vitality     Creation    1d8      Level Up/Rest     1d6
  • Soul         Creation    1d12    Level Up/Rest     1d8
  • Power     Creation)   1d6       Level Up/Rest     1d4
Weapon & Armor Types
  • Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.
  • Can only wear light armor
  • +1 to Perform for wearing a dance costume or having a musical instrument. 
Specialty

Entertainers live to perform. Therefore they get a +1 to Perform and Charm.

The Entertainer Profession is all about entertaining and sweet talking. They are the bards and the dancers, forever looking for fame, fortune, and their next big break. As entertainers, they have a way with people and can often get what they want and who they want.

Effects on Weapon Usage

Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.

Effects on Armor Usage

Can only wear light armor

Profession Level Progression

Entertainers practice the art of performance. They learn skills that hone their musical and dancing abilities.

Entertainers progress following the Entertainer Node Chart.

  • In order to progress to the next level you need to meet the required nodes and pay the progression XP cost.
  • Each node cost XP to acquire.
  • You can only acquire the nodes for your profession.
  • You can acquire as many nodes as you want, but you must acquire the minimum required nodes to progress to the next level.
  • You get your gen dice rolls for Vitality, Soul, and Power at each new level.

Skills

An entertainer makes use of skills to entertain and to smooth talk others.

Entertainer Skill Progression 

Entertainer Skills

Entertainer Skills are categorized into Dancer Skills, Vocalist Skills, and Influencer Skills.

Dancer Skills

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Backwards Waltz 🔮 Support Action 👣 Movement Based 2 Power anyone within a 4x4 space area 1d6 rounds Normal Perform

Cause affected targets to move opposite than intended for 1d6 rounds.

Tap Dance

Hynoptic Rhythm 🔮 Support Action 🌀 Confusion, Control 6 Power anyone within a 4x4 space area 1d6 rounds Normal Perform

Anyone in the area, friend or foe, must make a Hard Mental Balance -2  check or will fall under the control of the entertainer for the duration. The entertainer can control the target to do anything except self harm. 

Tap Dance

Joasri's Dance 🔮 Support Action 🧿 Curse 6 Power anyone within a 4x4 space area 1d6 rounds Challenging Perform

Those in the affected area around you have to make hard luck checks for their spells to work intended for the next 1d6 rounds. 

Backwards Waltz

Nikolai's Dance 🔮 Support Action 🕶 Vision Status Effect 8 Power anyone within a 4x4 space area 1d6 rounds Hard Perform

Any allies affected have any visual status effects removed and are immune to visual status effects for the skill's duration. Any enemies in the area receive Visual Instability status effect for the skill's duration requiring them to need to make Normal Perceive checks to attack. 

Waltz of the Winds

Sacred Ground Tango 🔮 Support Action 📋 Status Effect 8 Power anyone within a 4x4 space area 1d6 rounds Hard Perform

Everyone affected are cured of and made immune to any mental, spiritual, or psychological status effects including confusion, charm, depression, anxiety, loss of self, possession, berserk, and more for the skill's duration.

Waltz of the Winds

Tap Dance 🔮 Support Action 🌀 Confusion, Control 2 Power anyone within a 4x4 space area 1d6 rounds Easy Perform

Inflicts confusion on any in affected area. Normal Mental Balance -1 check to resist.

N/A

Waltz of the Winds 🔮 Support Action 💪 Empowerment 6 Power anyone within a 4x4 space area 1d6 rounds Challenging Perform

Everyone affected has their Evade increased by 1d6. Roll 1d6 when affected, the number rolled is the increase to Evade for the duration of the skill.

Zephyr 2-Step

Zephyr 2-Step 🔮 Support Action ⏳ Haste or Slow Effect 4 Power anyone within a 4x4 space area 1d6 rounds Normal Perform

Anyone in the affected area can make 2 move actions for the skill's effect duration.

Tap Dance

Action Type: ✨ Magic Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Cursed Ground Tango ✨ Magic Action 🧿 Curse 8 Power anyone within a 4x4 space area 1d6 rounds Hard Perform

Anyone in a 4x4 space area around you will suffer your Runic Power worth of Vitality damage with each space they move for 1d6 rounds.

Josari's Dance

Dance of the Gods ✨ Magic Action 💪 Empowerment 10 Power anyone within a 4x4 space area 1d6 rounds Impossible Perform

You perform a sacred dance to the gods to gain their favor. In return, any in the skill's area of effect (ally or foe) are granted a +2 to all traits for the skill's duration. 

Sacred Ground Tango

Runic Shuffle ✨ Magic Action 🌪️ Multi-Target 8 Power anyone within a 4x4 space area instant Hard Perform

Causes various effected depending upon your runic element:

  • Earth: causes a tremor which knocks down all targets, friend or foe, on the battlefield and causes foes runic power damage to Vitality
  • Air: creates a tempest around you which pushes back all targets 1d6 spaces; hard brace check to remain standing, runic power damage to Vitality if pushed into something or if target falls
  • Water: fills affected's eyes with water requiring them to make hard perceive checks to attack for 1d4 rounds and causes runic power damage to Vitality
  • Fire: causes burns to all enemy targets doing runic power Vitality damage per round until cured
  • Life: restores 1d6 Vitality to all targets in the area, friend or foe, each round for 1d6 rounds;
  • Death: deals 1d6 points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, an extra attack for 1d4 rounds;
  • Space: dazes all in the area, friend and foe, for 1 round.

Joasri's Dance

Spector's Waltz ✨ Magic Action 💀 Instant Death 10 Power anyone within a 4x4 space area instant Impossible Perform

Everyone in the affected area (friend or foe) must roll a 1d20. If the ally rolls a 1 they die. If the foe rolls a 19 or 20, they die.

Runic Shuffle

Vocalist Skills

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
A Concert for Zodo 🔮 Support Action 💪 Empowerment 8 Soul anyone within a 4x4 space area 1d6 rounds Impossible Perform

Grants anyone in a 4x4 space area around you a 2d20 Soul and Runic Runic Power. It also grants runic elemental dominance against any other target, even if the other target is of the same element. If both targets have this effects, the dominance cancels out. The effects last for 1d6 rounds.

Kymara's Solo

Ava Breve Aria 🔮 Support Action ⏳ Haste or Slow Effect 1 Soul anyone within a 4x4 space area 1 hour Easy Perform

Increases movement by 1d12 for those around you for 1 hour. 

N/A

Cantata for Battle 🔮 Support Action 💪 Empowerment 6 Soul anyone within a 4x4 space area 1d6 rounds Challenging Perform

Grants everyone in a 4x4 space area around you +1d8 to Offensive Power, Bow Power, and Runic Power for 1d6 rounds.

Norvus's Performance

Healing Tones 🔮 Support Action ❤️‍🩹 Healing 8 Soul anyone within a 4x4 space area instant Hard Perform

Restore vitality of everyone in the affected area, allies and enemies, by 1d12.

Purifying Tones

Kymara's Solo 🔮 Support Action 💪 Empowerment 8 Soul anyone within a 4x4 space area 1 hour Hard Perform

Grants everyone in the affected area a 1d20 modifier to Vitality and a +2 to Vitality Save for 1 hour.

Cantata for Battle

Lullaby 🔮 Support Action 💤 Sleep Effect 2 Soul anyone within a 4x4 space area until awaken Easy Perform -2

Puts any in affected area asleep until something wakes them up or 1 hour passes. This can be resisted with a normal endure check.

N/A

Norvus's Performance 🔮 Support Action 💪 Empowerment 4 Soul anyone within a 4x4 space area 1d6 rounds Normal Perform

Grants everyone in the affected area a +2 to Defense Check and 1d8 Armor Defense.

Ava Breve Aria

Purifying Tones 🔮 Support Action 📋 Status Effect 6 Soul anyone within a 4x4 space area instant Normal Perform

Cures any in the area of the following status effects: poison, nausea, and sickness.

Restoring Tones

Relaxing Tones 🔮 Support Action 📋 Status Effect 2 Soul anyone within a 4x4 space area instant Easy Perform

Restores 1d8 Power to any in the affected area and cures the following status effects: berserk, anxiety, and loss of self.

N/A

Restoring Tones 🔮 Support Action ❤️‍🩹 Healing 4 Soul anyone within a 4x4 space area instant Normal Perform

Restores 1d8 Soul to any in the affected area.

Relaxing Tones

Sickening Tones 🔮 Support Action ⏳ Haste or Slow Effect 2 Soul anyone within a 4x4 space area 1d6 rounds Easy Perform

Decreases everyone in affected area around you move by half and potential damage by 10%. 

N/A

Action Type: ✨ Magic Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Aria of Blood ✨ Magic Action 🌪️ Multi-Target 6 Soul anyone within a 4x4 space area instant Challenging Perform

Deals double runic power + 1d6 magic damage. Returns 20% of damage dealt to self and allies to heal Vitality.

Damaging Shrill

Damaging Shrill ✨ Magic Action 🌪️ Multi-Target 4 Soul anyone within a 4x4 space area instant Normal Perform

Causes Runic Power + 1d8 magic damage.

Sickening Tones

Death's Opera ✨ Magic Action 💀 Instant Death 10 Soul anyone within a 4x4 space area instant Impossible Perform

Roll a 1d6 for every enemy target in the affected area. 6 = death. Roll a 1d20 for every ally in the affected area. 1 = death. 

Runic Sonata

Runic Sonata ✨ Magic Action 🌪️ Multi-Target 8 Soul anyone within a 4x4 space area instant Hard Perform

Causes various effected depending upon your runic element:

  • Earth: increases everyone's armor defense by 1d10 and grants a +1 to defense check
  • Air: decreases damage target receives by 10% due to air restriction
  • Water: causes dehydration status effects to everyone for 1d6 rounds with 1d4 Vitality damage per round
  • Fire: increases everyones Offensive Power by 1d12 and makes every hit an instant critical for 1d6 rounds
  • Life: causes everyone to stun targets for 1 round when they crit for 1d6 rounds
  • Death: affects everyone with loss of self for 1d6 rounds removing any offensive power, bow power, runic power, or critical damage
  • Time: grants everyone in the area haste doubling movement
  • Space: inflicts everyone in the area with hallucinations for 1d6 rounds requiring hard perceive checks to know what is real and what is not

Aria of Blood

Influencer Skills

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Commanding Tones 🔮 Support Action 🌀 Confusion, Control 10 Soul anyone within a 4x4 space area 1d6 rounds Impossible Perform

Anyone in the affected area is yours to control. They can make a Normal Mental Balance check against this however they must use your Influence as a penalty. You can command them to do anything except self harm. 

Frightful Tones

Distraction 🔮 Support Action 🌀 Confusion, Control 1 Soul any within a 3x3 space area instant Normal Perform +1

Targets in affected area must make normal focus check to not lose concentration, or their spells they are casting will fail to cast. 

N/A

Frightful Tones 🔮 Support Action 🌀 Confusion, Control 8 Soul anyone within a 4x4 space area instant Hard Perform

Anyone in the area is instantly afraid and their first action must be to move away from you. You do have the chance for an Attack of Opportunity when they do so. 

Grating Tones

Grating Tones 🔮 Support Action 🌀 Confusion, Control 6 Soul anyone within a 4x4 space area 1d6 rounds Challenging Perform

Anyone affected is inflicted with Berserk, doubling their damage power but preventing them from making magic or support actions. 

Influential Tones

Influential Tones 🔮 Support Action 💪 Empowerment 4 Soul anyone within a 4x4 space area 1d6 rounds Normal Perform

Anyone in the area of effect has their Influence increased by 1d8, including the entertainer. The 1d8 is rolled with every influence check. 

Seduction

Seduction 🔮 Support Action ❤️ Charm Effect 1 Soul 1 target within 6 spaces 1d6 rounds Normal Charm

Charm chance to seduce target to fight for you and defend you. 

N/A

Entertainer Abilities

These are abilities that are unique to the entertainer profession. Only entertainers can obtain and use these abilities:

Ability Ability Type Effects Requirements
Aura of Lust ⚡ Activated Ability

Adds hard charm check to seduce anyone affected by singing or dancing skill. 

N/A

Battle Waltz 🛠️ Utility Ability

Allows you to move with your dance, affecting a 3x3 area along your movement path.

N/A

Confusing Dance 🛠️ Utility Ability

Your dance moves have a 10% chance to stun affected targets. This is decided by rolling a 1d20 with your dance skills for each affected target, rolling a 20 stuns the target for 1 round. 

Fast Footwork ability

Dance Combo ⚡ Activated Ability

Hard React check to use 2 dance skills at one time.

Soul Moves ability

Dance Training 🛡️ Passive Ability

Causes your dancing skills to cost 25% less Power to use.

N/A

False Love 🛠️ Utility Ability

Adds a 1 in 20 chance (roll 20 on 1d20) per affected target affected by your songs or dances that they will kill themselves should you fall in battle. 

Aura of Lust ability

Fast Footwork 🛡️ Passive Ability

Those affected by your dancing also have to make hard focus check each round that they are affected or their concentration will be broken and any spells they are trying to cast will fail. 

Tone & Rhythm ability

Fast Talk 🛡️ Passive Ability

You can confuse others with talk. Any affected by your singing has a -2 penalty applied to all checks for the song effect's duration.

N/A

Hymn Combo ⚡ Activated Ability

Hard React Check to use 2 singing skills at the same time.

Voice Acting ability

Influential Talk 🛡️ Passive Ability

You are more influential. +2 to Influence.

Fast Talk ability

Move Empowerment 🛡️ Passive Ability

Increases Move by + 1d6.

Soul Empowerment ability

Musical Instruments 🛠️ Utility Ability

Increases the effects of equipped musical instrument by Perform trait score. Does not increase Perform itself. 

N/A

Seduced Haggle 🛡️ Passive Ability

Causes persuade checks to Haggle to always be successful against seduced targets.

N/A

Slow Talk 🛠️ Utility Ability

Your singing skills have a 1 in 20 chance (if roll a 20 on a 1d20) to cause those affected to fall asleep until awoken. 

Influential Talk

Soul Empowerment 🛡️ Passive Ability

Increases Soul by 1d8

N/A

Soul Moves 🛡️ Passive Ability

Adds Runic Energy as Vitality damage to affected targets of dance moves that cause damage.

Dance Training ability

Tone & Rhythm 🛡️ Passive Ability

Able to hold a beat and sing or play instruments. Entertainer skills are 10% more effective.

N/A

United Performance ⚡ Activated Ability

Normal React Check to perform your dance or song skill at the same time as an ally who his performing a dance or song skill.

N/A

Voice Acting 🛠️ Utility Ability

This ability allows you to alter your voice so that it sounds like something or someone else. This gives you a bonus of +2 to Deception and +1 to Perform. 

Voice Training ability

Voice Training 🛡️ Passive Ability

Causes your singing skills to cost 25% less Soul to use.

N/A

Weapon Dance 🛠️ Utility Ability

Adds weapon attack to dance combos that cause damage, hitting those around you. Do full weapon damage to all targets, ally or enemy, including offensive power. This skill can only be used with melee weapons.  

Battle Waltz ability