Here you can find the rules and ingredients for the art of potion crafting known as alchemistry.

Abilities Needed

Before you can make potions, you will need the following skills:

Action Type: 🔮 Support Action
Skill Action Type Skill Types Stat Cost Range & Area Duration Check Roll Effects Requirements
Create Advanced Potions 🔮 Support Action ⚗️ Alchemistry N/A self instant Hard Insight

Allows you to create advanced potions.

Create Better Potions

Create Basic Potions 🔮 Support Action ⚗️ Alchemistry N/A self instant Easy Insight

Allows you to create basic potions.

N/A

Create Better Potions 🔮 Support Action ⚗️ Alchemistry N/A self instant Challenging Insight

Allows you to create better potions

Create Novice Potions

Create Novice Potions 🔮 Support Action ⚗️ Alchemistry N/A self instant Normal Insight

Allows you to create novice potions.

Create Basic Potions

Tools Needed

To create potions, you will need at least the following items. You can use more items found in Alchemical Tools to increase your crafted potion's effects. 

How to Create Potions

To be able to create potions, you need a create potion ability, as shown above. Once you have the needed ability, you simply need to combine 2 or more ingredients with 1 use of water. The water can be substituted with another base liquid, which will be explained later.

For a potion to be successful, it must contain at least two ingredients with matching effect types. The point values of the effects do not have to match, but the effect types do. As long as at least two ingredients share the same effect type, that effect will appear in your potion. If the effect type is not shared by at least two ingredients, then the potion will not have that effect.

You can combine two  of the same ingredients to make a potion, however only 1 effect appear in the potion and the point values of the effects will not stack. The effects that carry over depend upon your Create Potion skill. You can only combine the effects of your skill level. If you have more effects than you can carry over into a potion you always lose the last effects. For example if you can carry over 2 effects but you can combine to create 3 effects, the third effect will not carry over. 

The basic rule is this:

  • Must use at least 2 ingredients
  • Only the effects that match 2 or more ingredients can make it into the created potion
  • Create Potion Skill determines number of ingredients that can be used, which ingredients can be used, and number of effects that can make it into a created potion

For example, lets say you wish to combine a Fairy's Toadstool Mushroom, Mustard Turnip Leaf, and Turnips while using water as the needed base. The water adds nothing to the potion, it just makes the potion possible. Fairy's Toadstool Mushroom provides pain relief and restores 1d4 Vitality. Mustard Turnip Leaf restores 1d6 Vitality. Turnips can restore 1d8 Vitality and provide a 1d4 Vitality per round regeneration for 5 rounds. The combined basic potion will then restore 1d8 + 1d6 + 1d4 Vitality. It will not provide pain relief because only one ingredient provides that effect and it will not provide the per round regeneration effect because only 1 ingredient provides that effect.

Furthermore, the number of effects you can have carried over into your potion and the number of ingredients you can use is determined by the create potion skill you have. If say the Mustard Turnip Leaf also provided pain relief, then the combined potion could restore Vitality and relieve pain if you use Create Novice Potions (or a create potion ability higher than Create Basic Potions). Create Basic Potions only allows you to create potions with one (1) effect using up to three (3) ingredients. 

The number of ingredients and effects that can be used/applied based on the create potion ability are as follows:

  • Create Basic Potions: can use up to 3 ingredients; potions can have 1 effect
  • Create Novice Potions: can use up to 4 ingredients; potions can have 2 effects
  • Create Better Potions: can use up to 5 ingredients; potions can have 2 effects
  • Create Advanced Potions: can use up to 5 ingredients; potions can have 3 effects

The greater your create potion skill, the more powerful your potions can be. Some ingredients and bases can only be used if you have the create potion skill required or greater. Furthermore all ingredient effects are categorized by the required create potion skill. So if the ingredient has an effect you want but requires a higher create potion skill than you have, you can not use that effect. 

Using Different Bases

As stated above, you must use a base when creating a potion. The base does not count as an ingredient as it is required, but you can only use one base. The basic base is simply water. Water provides no effect for the created potion. It simply provides the needed medium to create the potion in.

You can substitute the water base for any base listed in the Bases table, provided that the base can be used for the potion you are making and that you have the create potion ability needed to make use of that base.

For example, with the potion that we made earlier we used Fairy's Toadstool Mushroom, Mustard Turnip Leaf, Turnip, and water as its base. The potion made restores 1d8 + 1d6 + 1d4  Vitality. If we used honey as a base instead of water, honey adds another restores 1d4 Vitality effect to the potion. This changes our created potion so that it restores 1d8 + 1d6 + 2d4  Vitality.

The way to determine if the base can be used in your potion is to see if its provided effect can carry over into your created potion. The bases provided effect needs to match at least 2 of your ingredients provided effects to be able to be used as a base. You should also be careful because it is the bases provided effect that will determine what the potion does. So if you wanted to make an Soul restoring potion but the base has a restore Power effect and 2 of your ingredients also have that and you can only have one effect due to your create potion ability; your created potion will restore Power instead of Soul. If you have Create Advanced Potions, you can choose to focus on the bases Secondary Effects instead of the Main Effects.

You can use use the bases as an ingredient. For example you could use Wine as a base and apply Wine again as an ingredient. If used as an ingredient, it does count against the number of ingredients you can use, however you can treat the secondary effects as regular effects.

Runic Element Effects on Potion Crafting

Your characters Runic Element can also have an effect on the potion you are creating. Depending upon your characters runic element, certain potions you create could be more potent than normal. The values increased are actual number values, not percentage values.

  • Earth: potions that provide defense, fortitude boosts, or poisons have their values increased by the potion crafter's Arcana.
  • Air: potions that provide a boost to speed or speed based traits have their values increased by the potion crafter's Arcana.
  • Water: potions that restore Power or Soul have their values increased by the potion crafter's Arcana.
  • Fire: potions that provide a boost to strength or strength based traits and potions that cause straight (not poisoning) damage have their values increased by the potion crafter's Arcana.
  • Life: potions that heal Vitality or loss of life have their values increased by the potion crafter's Arcana.
  • Death: poisons have their values and duration increased by the potion crafter's Arcana.
  • Time: potions that effect reaction times have their values and duration increased by the potion crafter's Arcana.
  • Space: potions that deal with mental status have their values and duration increased by the potion crafter's Arcana.

The Medicine Trait

The Medicine Trait also can increase any 1 value of your created potion. You must choose that value at potion creation. First you have to perform a Medicine Trait check, the difficulty being dependent upon the potion level. If you succeed, you add your Medicine trait to the value of your choice.

  • Basic Potions: Easy Medicine Check
  • Novice Potions: Normal Medicine Check
  • Better Potions: Hard Medicine Check
  • Advanced Potions: Impossible Medicine Check

A critical success on the Medicine Check - rolling a 20 - will add your Medicine Trait to every value, or if there is only one value it will double your Medicine Trait added to that value. 

A critical fail on the Medicine Check - rolling a 1 - will reduce your chosen value by your Medicine Trait score. 

Ingredients & Bases

Ingredients and Bases are items used to create potions with. You can find ingredients out in the wild or you may purchase them from an alchemist shop.

Selling Ingredients

You may sell ingredients that you find in the wild. You will be offered 1/2 of the cost for the ingredients. If a mushroom sells for 2 shillings in the store then that would mean the store would buy the mushroom from you for 1 shilling.

Consuming Ingredients

If you choose to consume any ingredient or base, you will make a Normal Nature check. If you succeed, you receive its main provided effect (the first effect that doesn't have any requirements) at half value. So if the ingredient you eat has a main effect to restore 2 Vitality, it will only restore 1 Vitality.

Bases

These are the bases that you may use in place of water to make your potions.

Fungus

Ingredients that are mushrooms, molds, moss, and the like.

Grass

Ingredients that are a type of grass.

Leaves

Ingredients that are a type of leaf

Flowers

Ingredients that are a type of flower or part of a flower.

Roots & Seeds

Ingredients that are a type of root, bulb, seed, pea, nut, or bean.

Nuts & Berries

Ingredients that are a type of nut or berry

Meats & Fats

Ingredients that are a type of meat or fat

Skins

Ingredients that consists of skins, hides, scales, and the like

Organs

Ingredients that consist of various organs.

Bones

Ingredients that consists of various bones

Powders

Ingredients that are a type of powder