- Vitality Creation 1d12 Level Up/Rest 1d6
- Soul Creation 1d12 Level Up/Rest 1d8
- Power Creation 1d6 Level Up/Rest 1d4
- Small and light weapons such as daggers & knives
- Cannot use large weapons, heavy weapons, or noisy weapons
- Can only wear light armor
- +1 Evade in dark environments
Thieves are masters of stealth. For this reason their stealth check is automatically 1 level lower in difficulty, making it a Normal check.
Thief, rogue, conman - they are all basically the same thing. You excel at stealth, lifting and stealing things, and getting into locked places. You might be noble in your pursuits but your skill-set causes others to find you hard to trust. Knives, daggers, and other small weapons that you can easily conceal are your tools of the trade and you can move around in light armor as if you were never even there. Don't try to wear heavy armor though and stay clear of the heavy great sword.
The classic thief. This is a profession about speed and stealth, and taking what is rightly yours. This profession also covers Rogues and Assassins. Basically anyone that would do their work in the shadows, whether their work be for good or for ill.
Effects on Weapon Usage
Thieves are best suited for small, light weapons. Daggers are the weapons that they are best at, which they have +10 to Melee Power when wielding them. They do not handle large weapons, heavy weapons, or noisy weapons well.
Effects on Armor Usage
Thieves are unable to wear heavy armor. They must stick with light armor. Thieves gain a +1 evade in dark environments, but only if they are wearing light armor.
Profession Level Progression
Thieves are masters of the shadow, of being sneaky, and being evasive.Thieves progress following the Thief Node Chart.
When reading this chart, +1d4 DAGGER or +2 DAGGER is extra offensive power when using daggers or knives. +1d4 THROW or +2 THROW is extra offensive power when throwing weapons as an attack.
- In order to progress to the next level you need to meet the required nodes and pay the progression XP cost.
- Each node cost XP to acquire.
- You can only acquire the nodes for your profession.
- You can acquire as many nodes as you want, but you must acquire the minimum required nodes to progress to the next level.
- You get your gen dice rolls for Vitality, Soul, and Power at each new level.
Skills
Thieves deal with skills that deal with sneaking, thievery, deception, and conning others.
Thief Skills Progression
Thief Skills
Thief Skills are categorized into Melee Skills, Throwing Skills, Stealth Skills, and Proficiency Skills.
Melee Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Assasination Hit | ⚔️ Attack Action | 💀 Instant Death | 8 Soul | weapon's range affecting 1 target | instant | Impossible Critical |
Hit kills target instantly. |
Stunning Hit |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Silent Hit | 🔗 Skill Chain Action | 🥷 Stealth Skill | 2 Soul | self | instant | Easy Deception |
This skill allows you to attack and not be detected. This gives the target a -5 to evade. You can use this skill with any attack skill. |
N/A |
| Sleeper Hit (thief) | 🔗 Skill Chain Action | 💤 Sleep Effect | 4 Soul | weapon's range affecting 1 target | instant | Normal Critical |
Critical hit puts target to sleep until awakened. You can use this skill with any attack skill. |
Silent Hit |
| Stunning Hit | 🔗 Skill Chain Action | ⚡⚡ Stun Effect | 6 Soul | weapon's range affecting 1 target | instant | Hard Critical |
Attack stuns target for 1 round. You can use this skill with any attack skill. |
Sleeper Hit |
Throwing Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Aiming | 🔮 Support Action | 🎯 Precision | N/A | self | instant | Easy Perceive |
Roll a 1d6 along with your Focus Check when making a focused attack. |
N/A |
| Throw Empowerment | 🔮 Support Action | 💪 Empowerment | 2 Soul | self | 1d6 rounds | Easy Critical |
With this skill you double your throw range and increase the thrown damage by 1d4 and decreases target's evade by 1. |
N/A |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Blind Throw | ⚔️ Attack Action | 𖣘 Throwing Attack | 3 Soul | throwing range affecting 1 target | instant | Normal Insight |
Able to attack target you cannot see with a thrown weapon. This can be used when the target is out of sight range, obscured due to weather or lack of lighting, hidden, or you have a status effect obscuring vision thus removing those penalties for this attack. |
Aiming |
| Precise Throw | ⚔️ Attack Action | 🎯 Precision | 4 Soul | throwing range affecting 1 target | instant | Challenging Perceive |
Your throw is true and precise, finding the weak point in the target's armor. Target's evade is decreased by Focus + 1d4 and your damage is increased by 1d6. |
Lucky Throw |
| Throwing Blitz | ⚔️ Attack Action | 𖣘 Throwing Attack | 10 Power | throw range affecting at least 1 target per thrown weapon | instant | Hard React |
Throw 1d6 +1 throwing weapons at your target. You can use a different target per thrown weapon or throw all at one target. |
Precise Throw |
| Trick Throw | ⚔️ Attack Action | 𖣘 Throwing Attack | 5 Soul | throwing range affecting 1 target | instant | Challenging Deception |
Trick your target with a thrown attack that seems aimed elsewhere. This catches the target off guard, increasing their evade chance difficulty up one level. In other words if it is a normal evade chance it becomes a hard evade chance. |
Blind Throw |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| One Hit Toss | 🔗 Skill Chain Action | 𖣘 Throwing Attack | 10 Soul | throwing range affecting 1 target | instant | Hard Critical -1 |
Roll a 1d6 with your throwing attack, a 6 = instant death of target. You can use this skill with any throwing attack skill. |
Precise Throw |
| Silent Hit | 🔗 Skill Chain Action | 🥷 Stealth Skill | 2 Soul | self | instant | Easy Deception |
This skill allows you to attack and not be detected. This gives the target a -5 to evade. You can use this skill with any attack skill. |
N/A |
| Sleeper Hit (thief) | 🔗 Skill Chain Action | 💤 Sleep Effect | 4 Soul | weapon's range affecting 1 target | instant | Normal Critical |
Critical hit puts target to sleep until awakened. You can use this skill with any attack skill. |
Silent Hit |
| Stunning Hit | 🔗 Skill Chain Action | ⚡⚡ Stun Effect | 6 Soul | weapon's range affecting 1 target | instant | Hard Critical |
Attack stuns target for 1 round. You can use this skill with any attack skill. |
Sleeper Hit |
Stealth Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Cover Tracks | 🔮 Support Action | 🥷 Stealth Skill | N/A | area as you walk | instant | Easy Deception |
You are able to cover your tracks so that you cannot be followed. |
N/A |
| Detection Sense | 🔮 Support Action | 🔍 Identify/Investigate | 2 Soul | self | 1 hour | Normal Perceive |
You will know that someone or something has detected your presence. This prevents you from being ambushed. |
Cover Tracks |
| Disarm Magic Trap | 🔮 Support Action | ✨ Magic Related | 4 Soul | 1 trapped area near you | instant | Normal Arcana |
You can safely disarm most magical traps. Penalties apply depending upon the complexity of the trap. |
Disarm Trap |
| Disarm Traps | 🔮 Support Action | 🛠️ Utility | 2 Soul | 1 trapped area near you | instant | Easy Luck |
You can safely disarm most normal traps. Penalties depend upon the complexity of the trap. |
N/A |
| Fast Talk (thief) | 🔮 Support Action | 🎭 Performance/Deception | 2 Soul | 1 target within hearing range | instant | Easy Deception |
You can talk your way out of most situations. Different penalties apply depending upon circumstances. With this skill your words confuse the target unless the target makes a Normal Mental Balance check, allowing you to convince the target to leave you be. |
N/A |
| Hide | 🔮 Support Action | 🥷 Stealth Skill | 1 Soul | self | instant | Normal Stealth +2 |
Hide behind objects or in shadows giving the enemy a penalty of -3 to Perceive to find you. |
N/A |
| Hide In Plain Sight | 🔮 Support Action | 🥷 Stealth Skill | 2 Soul | self | instant (rest of round) | Normal Stealth -2 |
Allows you to make yourself seem small and hide out in the open. By becoming still, no one seems to notice you unless they stumble upon you or make a Normal Perceive check on you. If you move or make a sound you are no longer hiding. |
Hide |
| Pick Locks | 🔮 Support Action | 💰 Thievery | N/A | touch | instant | Luck difficulty depending upon lock |
You can pick locks with a lock pick. You will need to have possession of a lock pick. The difficulty depends on the level of the lock and range from Easy Lock to Impossible Lock with the Luck check difficulty being the same as the lock level. |
N/A |
| Pick Magic Locks | 🔮 Support Action | 💰 Thievery | Soul cost depends on lock level | touch | instant | Arcana difficulty depending on lock |
You can pick magic locks with a lock pick. You will need to have possession of a lock pick. The difficulty depends on the level of the lock and range from Easy Lock to Impossible Lock with the Arcana check difficulty being the same as the lock level.
|
Pick Locks |
| Pick Trapped Locks | 🔮 Support Action | 🔗 Chain With Other Skill | 8 Soul | touch | instant | Hard Luck |
You use this skill with your Pick Locks skill to pick a trapped lock without setting off the trap. If you are picking a normal lock that is trapped, use this skill first and then Pick Locks. If picking a magic lock that is trapped use this skill first then Pick Magic Locks. Once you use this skill you must then use the lock picking skill, even if you fail at this skill. If you succeed, the trap will not spring. However if you fail when you go to pick the lock the trap will spring. |
Pick Magic Locks |
| Plausible Deniability | 🔮 Support Action | 🎭 Performance/Deception | 4 Soul | self | 1 hour | Normal Deception |
Increases Deception by 2 to make it easier to deceive others. |
Fast Talk |
| Sly Deception | 🔮 Support Action | 🎭 Performance/Deception | N/A | self | instant | Normal Deception |
Adds your deception score to your deception score making it easier to deceive your target. |
Sly Persuasion |
| Sly Intimidation | 🔮 Support Action | 🎭 Performance/Deception | N/A | self | instant | Hard Deception |
Adds your Deception score to your Intimidate score, making it easier to intimidate your target. |
Sly Deception |
| Sly Persuasion | 🔮 Support Action | 🎭 Performance/Deception | N/A | self | instant | Easy Deception |
Adds your Deception score to Persuade to make it easier to persuade the target. |
N/A |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Stealth Opportunity | 👣 Move Action | 🥷 Stealth Skill | 2 Soul | self | instant (movement rate) | Normal Stealth |
Allows you to move without causing an attack of opportunity. Also allows you to take an attack of opportunity when the target is not aware, increasing their evade chance difficulty up one level. In other words if it is a normal evade chance it becomes a hard evade chance. |
Silent Hit and Hide |
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Use Others as Shield | 🛡️ Defense Action | 👣 Movement Based | N/A | self and any nearby target | instant | Normal React |
Allows you to quickly move behind anyone else, friend or foe, making them take the hit instead. |
N/A |
Proficiency Skills
| Skill | Action Type | Skill Types | Stat Cost | Range & Area | Duration | Check Roll | Effects | Requirements |
|---|---|---|---|---|---|---|---|---|
| Advanced Piercing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Hard Critical |
Increases Focus by 3 and piercing damage by 1d6. Minimum damage of attack to affect Vitality will be 1d6 damage instead of 1 damage. 1d4 bleeding out damage per round until healed. |
Novice Piercing Proficiency |
| Advanced Slashing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Hard Critical |
Increases Focus by 3 and slashing damage by 1d6. Causes 1d4 wound damage per round until healed. If unarmored causes 1 bleeding out damage until healed. |
Novice Slashing Proficiency |
| Basic Piercing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Normal Critical |
Decreases target's evade by 1 and increases piercing damage by 1. |
Must have a piercing weapon equipped. |
| Basic Slashing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Normal Critical |
Decreases target's evade by 1 and increases slashing damage by 1. |
Must equip a slashing weapon. |
| Master Piercing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Impossible Critical |
Decreases target's evade by 2 and piercing damage by 1d8. Minimum damage of attack to affect Vitality will be 1d8 damage instead of 1 damage. 1d6 bleeding out damage per round until healed. |
Advanced Piercing Proficiency |
| Master Slashing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Impossible Critical |
Decreases target's evade by 2 and slashing damage by 1d8. Causes 1d6 wound damage per round until healed. If unarmored causes 1d4 bleeding out damage until healed. |
Advanced Slashing Proficiency |
| Novice Piercing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Challenging Critical |
Decreases target's evade by 1 and increases piercing damage by 1d4. Minimum damage of attack to affect Vitality will be 1d4 damage instead of 1 damage. If unarmored, 1 bleeding out damage per round until healed. |
Basic Piercing Proficiency |
| Novice Slashing Proficiency | 🔮 Support Action | 📜 Proficiency | N/A | self | 1d6 rounds | Challenging Critical |
Decreases target's evade by 1 and increases slashing damage by 1d4. Causes 1 wound damage per round until healed. |
Basic Slashing Proficiency |
Thief Abilities
As you develop and master skills within your thief profession, you will become a more capable thief. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
| Ability | Ability Type | Effects | Requirements |
|---|---|---|---|
| Agent | 🛡️ Passive Ability |
Acrobatics, Stealth, and Luck increased by 1 permanently. |
Stalker |
| Attack & Retreat | 🛠️ Utility Ability |
If you have movement left should you move up to attack a target you will move back the same direction you came without an attack of opportunity. |
Trickster |
| Detect Lies | 🛡️ Passive Ability |
+1 to Insight to detect lies. |
N/A |
| Detect Motive | 🛡️ Passive Ability |
+1 to Insight to detect motive. |
Detect Lies |
| Disguise | 🛠️ Utility Ability |
Increase deception by +1 when wearing a disguise. |
N/A |
| Double Movement | 🛠️ Utility Ability |
You can move twice per round. |
Double Support |
| Double Support | 🛠️ Utility Ability |
You can perform 2 support actions per round. |
Improved Acrobatics |
| Eaavesdropper | 🛠️ Utility Ability |
The thief gains +2 to Perceive to eavesdrop on a conversation or hear beyond 1 wall or closed door. |
N/A |
| Enhanced Weapon Poisoning | 🛠️ Utility Ability |
Poisons added to weapon deals an extra 2 poison damage. |
Knife Mastery |
| Fence’s Intuition | 🛠️ Utility Ability |
When looking at an object, you can immediately tell its market value. |
N/A |
| Finders Keepers | 🛡️ Passive Ability |
All money rewards are increased by 20% for the thief. |
N/A |
| Hide Reaction | ⚡ Activated Ability |
You can make a Hard React check to use Hide or Hide in Plain Sight skills should you evade an attack. |
N/A |
| Improved Acrobatics | 🛡️ Passive Ability |
Increase Acrobatics by 2. |
N/A |
| Improved Initiative | 🛠️ Utility Ability |
Add a 1d6 roll to your initiative roll for initiative checks. |
Sleight of Hand |
| Knife Mastery | 🛠️ Utility Ability |
Increase knife and dagger damages by 1d4, and decreases target's evade by 2 when wielding a knife or dagger. Can dual wield knives and daggers but only prominent hand gains Offensive Power. |
Knife Proficiency |
| Knife Proficiency | 🛠️ Utility Ability |
Increase knife and dagger damages by 2. |
N/A |
| Lucky Agility | 🛡️ Passive Ability |
Increase Acrobatics by Luck trait |
Lucky Defense |
| Lucky Break | 🛠️ Utility Ability |
Should you fail a Luck Check by 2 or less points it counts as a success. |
Lucky Reaction |
| Lucky Deception | 🛡️ Passive Ability |
Increase Deception by Luck Trait |
Lucky Reaction |
| Lucky Defense | 🛡️ Passive Ability |
Increase Defense trait and armor defense by Luck trait. |
N/A |
| Lucky Reaction | 🛡️ Passive Ability |
Increase React by Luck trait |
Lucky Acrobatics |
| Masterful Pickpocket | 🛠️ Utility Ability |
Increase Stealth and Luck by 1 for pick pocketing. |
N/A |
| Masterful Sneak | 🛠️ Utility Ability |
Increase Stealth and Deception by 1 for sneaking. |
Masterful Pickpocket |
| Poker Face | 🛠️ Utility Ability |
+1 to Deception and Perform when lying. |
Fast Talk skill |
| Rip Off | ⚡ Activated Ability |
Sell any item for double of what it is worth with a successful Normal Deception check. |
Sell Damaged Item |
| Sell Damaged Item | ⚡ Activated Ability |
Sell damaged item as if it was not damaged with a successful Normal Deception check. |
Swindle |
| Sleight of Hand | 🛠️ Utility Ability |
Decrease target's Evade by Deception when attacking. Also allows for grabbing a potion or applying poisons to weapons as a free action instead of a support action. |
N/A |
| Space Saving | 🛡️ Passive Ability |
Things stored in your bags or packs take half as much storage space. |
N/A |
| Stalker | 🛠️ Utility Ability |
Increase Stealth and Perception by 1 when stalking a target. |
Masterful Sneak |
| Stand Downwind | 🛡️ Passive Ability |
-2 penalty to perceive for any target that is trying to perceive you. |
N/A |
| Swindle | ⚡ Activated Ability |
+2 to Luck and Deception to trick someone about the worth of whatever you are selling, increasing its worth by 1d20%. |
N/A |
| Tax Evasion | 🛡️ Passive Ability |
You do not pay any taxes therefore all items are 25% cheaper for you. |
Swindle |
| Trickster | 🛡️ Passive Ability |
Deception +2 |
Tricky Hit |
| Tricky Hit | ⚡ Activated Ability |
Add deception checks to deceive your target about whether or not you are attacking, with a successful deception decreasing the target's Evade by 2. |
N/A |
| Urban Agent | 🛠️ Utility Ability |
You can climb up walls and leap across roof tops while in a town or city without any movement penalties. These are all done as part of your movement action while moving. |
N/A |


