Skeletons do not just happen on their own in the wild. Something or someone has to animate them. However, once animated, they will remain animated until they are destroyed. In places where skeletons are animated, which often are places rich in death magic, they are often large groups of them.
Habitat: Skeletons are more uncommon than most people would think. Unlike spirits and zombies, something or someone must animate a skeleton to life. Therefore you would only find skeletons in places where there is a lot of death magic, a necromancer, or death elementals.
Appearance: Skeletons appear just as their name would suggest, a walking skeleton of a creature long deceased. Usually this would be a humanoid creature, however skeletons of other creatures have been seen. In the case of the typical skeleton it will be a human-like skeleton.
Alignment: chaotic evil
Build: medium
Skeletons will attack anything that moves. They lack any brains or intelligence to know friend from foe and they lack any eyesight. Instead if they "sense" they are near a living, moving, target, they will attack that target. This has made skeletons hard for necromancers to control, but that hasn't stopped them from trying to do so. Skeletons are extra dangerous because they cannot be affected mentally or spiritually, cannot be blinded or visually distorted in any way, and are relentless in their attacks. However they will attack any target they are closest to, including other skeletons.
The listed equipment for the skeleton is simply the typical equipment that they are reanimated with. The GM can, however, choose different equipment for the skeleton.
Runic Element | Affinity | Strong | Weak | Runic Energy | Runic Soul | Runic Spirit | Runic Speed |
---|---|---|---|---|---|---|---|
Death | Death | Time | Life | 3 | 10 | 3 | 2 |
Modifiers |
Derived Stat | Stat | ||||
---|---|---|---|---|---|
120 (270) | 120 | Mortality | 60 | +150 HP |
Derived Stat | Stat | ||||
---|---|---|---|---|---|
60 | 60 | Awareness | 15 |
Derived Stat | Stat | ||||
---|---|---|---|---|---|
300 | 300 | Fatigue | 75 |
DR% | MR% | Slash | Pierce | Bash | Chop | Breath | Explosion | Radiation | Evade | Weight |
---|---|---|---|---|---|---|---|---|---|---|
69 | 59 | 24 | 17 | 24 | 11 | 8 | 1 | 24 | 33 (19) | 78 |
Modifiers | -14 Evade (armor); unable to gain any benefit from the skills hide or sneak due to brightness of armor; sneak penalty of 20; -4 to Initiative; +6 to Spirit against life magic |
100 (120) | 80 | +20 Fortitude |
||
90 | 90 | |||
30 | 25 | |||
100 (150) | 470 | +50 Strength | ||
70 | 25 | |||
30 | 20 | |||
React | 65 | Initiative | 6 (2) | -4 Initiative |
Perceive | 30 | Detect | 25 (45) | +20 Detect |
Melee Power | Throw Power | Bow Power | Hit Chance | Hit Targeting | Throw Range | Critical |
---|---|---|---|---|---|---|
15 (65) | 17 | 13 | 5 | 25 | 14 | 55 |
Modifiers | +50 Melee Power |
World Movement: 5 + 3d20 + 2d6
Battle Movement: 12
Adventure Actions: 45
Location | Weapon | Attack | Parry | Range | Hit Chance | Weight | Durability |
---|---|---|---|---|---|---|---|
Right Hand | Tempered Steel War Scythe Bearded | 28 + 1d10 | N/A | 3 | -2 | 22.5 | 800 |
Left Hand | |||||||
Modifiers | |||||||
Rune Stone | |||||||
Other Effects |
Location | Armor | DR% | MR% | Slash | Pierce | Bash | Chop | Breath | Explosion | Radiation | Evade Modifier | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Body | Leather Brigandine | 14 | 9 | 4 | 0 | 9 | 0 | 0 | 0 | 1 | 0 | 10 |
Enhancements | Reinforced Gold Scale Cuirass | 12 | 10 | 8 | 6 | 1 | 3 | 3 | 0 | 4 | -6 | 30 |
Enhancements | Reinforced Gold Scale Bracers | 7 | 6 | 1 | 4 | 1 | 1 | 0 | 0 | 2 | -2 | 1.25 |
Enhancements | Steel Pauldron | 2 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 1 |
Rune Stone | ||||||||||||
Modifiers | unable to gain any benefit from the skills hide or sneak due to brightness of armor; sneak penalty of 10; -2 to Initiative; +2 to Spirit against life magic | |||||||||||
Legs | Belted Leather | 8 | 5 | 3 | 0 | 2 | 0 | 0 | 1 | 2 | 0 | 1.8 |
Enhancements | Reinforced Gold Scale Cuisses & Greaves | 11 | 11 | 4 | 7 | 1 | 3 | 2 | 0 | 4 | -4 | 25 |
Enhancements | ||||||||||||
Rune Stone | ||||||||||||
Modifiers | sneak penalty of 10; -2 to Initiative; +2 to Spirit against life magic | |||||||||||
Head | Reinforced Gold Full Helm | 4 | 5 | 1 | 0 | 5 | 1 | 2 | 0 | 6 | -2 | 4 |
Enhancements | Gold Chain Coif | 2 | 3 | 0 | 0 | 2 | 0 | 1 | 0 | 2 | 0 | 3 |
Enhancements | Cured Leather Cap | 3 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0.25 |
Rune Stone | ||||||||||||
Modifiers | +2 to Spirit against life magic | |||||||||||
Cloak | Leather Cloak | 4 | 7 | 2 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 1.5 |
Enhancements | Leather Cowl | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0.2 |
Enhancements | ||||||||||||
Rune Stone | ||||||||||||
Modifiers | ||||||||||||
TOTAL | 69 | 59 | 24 | 17 | 24 | 11 | 8 | 1 | 24 | -14 | 78 |
Skill | Effect | Stat & Action Cost | Range & Area | Duration | Skill Mastery |
---|---|---|---|---|---|
Hit Recovery | 40% chance that the hit to the skeleton restores by the damage amount instead of damages, only works with physical attacks. | N/A | self | instant | 100 |
Resurrection | 35% chance that the skeleton will resurrect with full stats after being killed. Each round that the battle is still going on the GM will roll for each defeated skeleton. Should the skeleton roll 30 or less, the skeleton is restored at full health. | N/A | self | instant | 100 |
N/A
1 pound of Bone Meal: Alchemical Ingredient left behind when a skeleton is defeated.
Ingredient | Description | Effects | Weight | Space Taken | Cost |
---|---|---|---|---|---|
Bone Meal | 1 oz of crushed up powder from typical bones |
|
0.1 | 0.1 | 1.00 |
Any and All Available Loot: You may loot the body of any weapons, armor, and other goods. Only the holster and back pack can be stolen from a living target.