Table of Contents
Weapon Type: Martial Arts
Attack Type: Bashing
Weapon Proficiency: Bashing, Unarmed, Martial Arts
Martial arts weapons are a type of weapon that those who practice martial arts might use.
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1) Knuckles
Also called knuckledusters, knuckles are used in hand-to-hand combat. Knuckles are pieces of metal shaped to fit around the knuckles. Designed to preserve and concentrate a punch's force by directing it toward a harder and smaller contact area, they result in increased tissue disruption, including an increased likelihood of fracturing the victim's bones on impact. The extended and rounded palm grip also spreads across the attacker's palm the counter-force that would otherwise be absorbed primarily by the attacker's fingers, reducing the likelihood of damage to the attacker's fingers. Knuckles are most effective when you have knuckles on each hand. Knuckles use are considered Unarmed Combat and deal bludgeoning damage.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Ringed Knuckles | 5 | N/A | 1 | +2 | 0.65 | 0.5 | N/A |
6.57 |
Spiked Knuckles | 8 | N/A | 1 | +2 | 0.6 | 0.5 | Piercing Damage: 10% to HP |
7.94 |
2) Gloves
Armored gloves worn on the hand that increase your punching damage and prevent cuts. Gloves use are considered Unarmed Combat and deal bludgeoning damage.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Chain Gloves | 6 | 4 | 1 | +2 | 1 | 2 | Can apply the following enhancement to the weapon: |
9.32 |
Gauntlets | 10 | 7 | 1 | +2 | 2 | 3 | Can apply the following enhancement to the weapon: |
17.32 |
Leather Gloves | 3 + 1d6 | 2 | 1 | +2 | 0.25 | 2 | Can apply the following enhancement to the weapon: |
3.29 |
2.1) Enhancements for Gloves
Here are the enhancements that you can have added to your gloves by the local blacksmith.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Gold Claws | 3 + 1d4 | N/A | 1 | +5 if wielded by one who is of the life element | 0.5 | 0 |
|
9.38 |
Gold Spikes | 3 | N/A | 0 | +5 if wielded by one who is of the life element | 0.3 | 0 |
|
5.00 |
Silver Claws | 5 + 1d4 | N/A | 1 | +5 against undead | 0.5 | 0 |
|
7.04 |
Silver Spikes | 4 | N/A | 0 | +5 against undead | 0.3 | 0 |
|
3.88 |
Spring Loaded Weapon | 0 | N/A | 0 | 0 | 0.5 | 0.5 | A special spring loaded shaft on the top of your glove where you can insert a small weapon such as a knife or dagger. The weapon can be retracted to expose a portion of the blade. A special pully is attached to the ring finger of the glove allowing the stored weapon to be exposed and retracted quickly. Glove attack value is added to exposed weapon's attack value. This enhancement is for both gloves and you must supply your own small weapon. Small weapons can include daggers, arrows, darts, spear heads, and anything else small enough as determined by the GM. |
10.00 |
Steel Claws | 5 + 1d4 | N/A | 1 | 0 | 0.5 | 0 | can do slashing damage and slashing attacks and use slashing proficiency |
6.25 |
Steel Spikes | 5 | N/A | 0 | 0 | 0.3 | 0 |
|
3.13 |