Table of Contents

  1. Leg Wear
  2. Enhancements
  3. Foot Wear

Here you will find armor for your legs and boots or armor for your feet. 

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1) Leg Wear

Leg Wear is hardened cloth that is worn on top of your normal, non-protective pants. It provides the first line of defense to your lower body. You are unable to attach rune stones to leg wear.

Armor Physical Magical Defense Spirit Block Evade Modifier Weight Space Taken Other Information Cost
Belted Fur Britches 12 16 6 8 0 0 1.98 4

LIGHT ARMOR

Provides protection from the cold but might overheat in warmer climates

30.73
Belted Leather Britches 16 10 8 5 0 0 1.8 4

N/A

31.38
Fur Padded Britches 6 12 3 6 0 0 1.43 4

LIGHT ARMOR

provides 25% protection from the cold, but includes 15% chance to overheat in warmer climates;

26.85
Leather Padded Britches 8 8 4 4 0 0 1.3 4

LIGHT ARMOR

27.32
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2) Enhancements

Here you can find smaller pieces of armor that you can wear on top of your body armor. These enhance your total body armor values, giving you better protection. You can equip up to 2 enhancements for your body armor. This includes footwear.

Armor Physical Magical Defense Spirit Block Evade Modifier Weight Space Taken Other Information Cost
Argentum Plate Cuisses & Greaves 28 17 9 6 0 -8 35 8

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 Spirit against air magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
342.19
Argentum Scale Cuisses & Greaves 39 21 12 7 0 -4 25 8

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 Spirit against air magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
369.85
Aurum Plate Cuisses & Greaves 22 22 7 7 0 -8 35 8

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
375.00
Aurum Scale Cuisses & Greaves 30 33 9 10 0 -4 25 8

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +2 Spirit against life magic
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
405.00
Bone Plate Cuisses & Greaves 20 14 6 5 0 -4 29.75 8

HEAVY ARMOR 

  • +1 to Runic Energy if your element is death per piece of armor
  • -5 to Initiative
  • sneak penalty of 10
  • +1 Spirit against death magic
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
201.65
Steel Plate Cuisses & Greaves 28 0 9 0 0 -8 35 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 5% reduction to chopping damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
287.50
Steel Scale Cuisses & Greaves 39 0 12 0 0 -4 25 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative
  • 5% reduction to piercing damage

The following modification can be provided for this piece of armor:

  • Reinforced: increases Physical by x 1.25 and Defense by x 1.2 at a 30% increase to the cost of the armor
311.25
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3) Foot Wear

Foot Wear is shoes, boots, or armored boots for your feet. Foot wear counts as an enhancement to your leg armor. You can only wear foot wear if you have typical human-like feet. Foot Wear will not work with talons, hooves, or other beastly like feet. Foot Wear isn't all protective, it usually comes with other benefits.

Armor Physical Magical Defense Spirit Block Evade Modifier Weight Space Taken Other Information Cost
Bone Plated Sabatons 3 0 0 0 0 -1 2.98 2

HEAVY ARMOR  

  • +1 to Runic Energy if your element is death per piece of armor
  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 1d6
  • +1 Spirit against death magic
21.45
Leather Combat Boot 0 0 0 0 0 0 1.5 2

 LIGHT ARMOR 

  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
10.69
Leather Hiking Boot 0 0 0 0 0 0 0.75 2

LIGHT ARMOR  

  • ignores terrain modifiers to movement
  • increases world movement by +1
  • increases adventure actions by +5
  • increases battle movement by +4
6.22
Leather Soft Shoe 0 0 0 0 0 5 0.25 2

LIGHT ARMOR  

  • This shoe actually gives an evade bonus
  • Sneak & Stealth effects increased by 25%
  • No noise made walking over noisy terrain
3.04
Steel Plate Sabatons 3 0 0 0 0 -2 3.5 2

HEAVY ARMOR  

  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 1d6
30.00
Steel Scale Sabatons 6 0 0 0 0 -2 2.75 2

HEAVY ARMOR  

  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 2d6
35.94
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Submitted by mythus on Sat, 02/05/2022 - 08:24