Vitality Empowerment
Allows you to temporarily increase your Vitality by your secondary Gen Dice.
Allows you to temporarily increase your Vitality by your secondary Gen Dice.
Allows you to quickly move behind anyone else, friend or foe, making them take the hit instead.
Allows you to use potion as a defense action.
+1 to Immunity, Endure, and Defense traits
Increase armor's defense by 2 against Piercing attacks.
Increase armor's defense by 2 against bashing attacks.
Increase armor's defense by 2 against chopping attacks.
Increase armor's defense by 2 against slashing attacks.
This skill allows you to tuck into your armor more, making you smaller and allowing the armor to cover more weak spots. This increases your Physical and Magical armor by 1d6 for that instance.
You hold your shield in front of you and duck behind it, making the shield like a wall. While behind the shield wall you cannot move, however any attacks that target you must first get past the shield wall. This increases your Physical and Magical Armor by 2, making it harder to hit you. If any of your allies use this with you and are next to you, a more secure wall is formed further increasing Physical and Magical armor by 1 for everyone involved.