Solar Revival
When within sunlight, Namarans will continuously regain 1d4 Vitality per round (in battle) or 1d10 Vitality per hour (out of battle).
When within sunlight, Namarans will continuously regain 1d4 Vitality per round (in battle) or 1d10 Vitality per hour (out of battle).
The Namara can cut itself, and apply its blood to any weapon, giving the weapon a poisoning effect of 1d4 Vitality per round. Since each Namaran is different, it is impossible to gain immunity to this type of poisoning.
After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Hard Immunity check. If you pass after you are infected, then your character will develop an immunity to that particular infliction. This must be done for every new infliction of any new health affecting status ailment.