Figure 8
Perform a complex move with your nunchucks hitting all spaces around you once. Each hit has a chance for critical damage. Each hit gets offensive power. Each hit requires a hit chance check.
Perform a complex move with your nunchucks hitting all spaces around you once. Each hit has a chance for critical damage. Each hit gets offensive power. Each hit requires a hit chance check.
Perform an empowered Switch Hit attack, increasing its attack power by 1d4, followed by a punch. The switch hit with your nunchucks gets its own offensive power and hit chance and the punch is simply an additional offensive power with a required hit chance.
Hit to both the left and right of you with your nunchucks increasing the damage by 1d4.
Hit the target in a diagonal motion, including the target's head with your nunchucks dazing the target for 1d4 rounds.
Hit target with a basic attack using nunchucks, quickly switching hands, increasing your hit chance by 2 and damage by 1.
Jump onto target knocking target down. Hold target to the ground by being on top of target for the duration. Each round the target may make a hard athletics check to overpower you and escape your pin.
Pour all of yourself into your hit, increasing your damage by your secondary vitality gen dice.
Increase Vitality by 1d10.
Inflict berserk on yourself, causing you to do double damage and increasing your critical trait by 4. However you are unable to use items or spells and cannot retreat or defend.
Restore Power by Focus trait.