geomancy

Woodland Sentinel

This spell is a part of the Oaken Skin spell chain and can be found in the Oaken Skin rune stone.

With this spell you turn into an ent. You become impervious to physical attacks and your geomancy spell power, Soul, and Power are all doubled. You gain the added effect of Skin of Thorns and Deadly Sap and wield a Whip of Thorns. However, axes can do double damage to you and fire does double damage to you.

Ent Guards

This spell is a part of the Tracker's Mind spell chain and can be found in the Tracker's Mind rune stone.

With this spell you create a massive ent. The ent is your personal body guard. It will block 1d% percentage of all damage done to you. You can order the ent to guard a friend for a round but then the ent will be unable to guard you for that round.

Nature's Wrath

This spell is a part of the Oaken Skin spell chain and is found in the Oaken Skin rune stone.

With this spell you summon the fury of Mother Ova upon your enemies. A terrible hurricane comes raging onto the battlefield, and every enemy target must make a hard brace check. Any target that fails is instantly removed from the battlefield swept far away. Anyone who succeeds received 6d10 magic damage.

Awaken Dryad

This spell is a part of the Oaken Skin spell chain and can be found in the Oaken Skin rune stone.

With this spell you awaken a spirit of the forest, a dryad. The dryad will stick to your side for the spell's duration,  doubling your runic power and Soul while restoring 1d12 Vitality per round to you.

Rain of Thorns

This spell is a part of the Oaken Skin spell chain. It would be found in the Oaken Skin rune stone.

With this spell you cause a volley of thorns come raining down upon a 4x4 space area affecting any target, friend or foe, that is within that area. All targets are dealt 4d20 physical magic damage to the head.  

Entanglement

This spell is a part of the Tracker's Mind spell chain and can be found in the Tracker's Mind rune stone.

With this spell you summon thick vines to entangle the enemy target. The target must make a hard athletics check with the caster's Arcana as a penalty to free him or herself to move or act. Others could try to hack away at the vines or burn them, which would release the trapped target but any damage done is done double to the target.

Ova's Trap

This spell is a part of the Oaken Skin spell chain and can be found in the Oaken Skin rune stone.

This spell summons a great flytrap that wraps its feeding leaves around the target. The target then has 1d6 + 1 rounds to be saved before being ate alive. The only way to save the target is to use fire magic on the trap or hit the trap with an axe or sword, but any damage done to the trap is also done to the target. The flytrap has 4d12 Vitality.