Unsure Aim
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
This spell impairs the target's ability to aim by causing a 1d6 penalty to Hit Chance.
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
This spell impairs the target's ability to aim by causing a 1d6 penalty to Hit Chance.
This spell is a part of the Airess spell chain and can be found in the Airess rune stone.
This spell is a part of the Air's Constant Flow spell chain and can be found in the Air's Constant Flow rune stone.
This spell is a part of the Air's Constant Flow spell chain and can be found in the Air's Constant Flow rune stone.
This spell is a part of the Air's Constant Flow spell chain and can be found in the Air's Constant Flow rune stone.
When this spell is created no immediate effect is visible. It is not until the user moves that it becomes evident what the magic did. When the user moves, the user jumps from place to place in a flash. This spell doubles the caster's and his or her allies speed. Move rates are x3. Everyone gets 1 additional of each action.
This spell is a part of the Haste spell chain and can be found in the Haste rune stone.
Tornado’s Strength provides massive muscle to the target of the spell. So much strength that the Strength stat of the target is doubled. All strength traits are increased by 2. Almost any test of strength, within reason, is successful with the help of the magic.
This spell is a part of the Airess spell chain and can be found in the Airess rune stone.
When this spell is created, a small tornado surrounds the body of the target. The tornado spins where the target is, moving around. Inside, for each round the target takes 5d10 damage. When the spell ends, the target is left with sickness caused from the spinning which decreases the target's movement by half and damage power by 25% for 3 rounds.
This spell is a part of the Airess spell chain and can be found in the Airess rune stone.
With this spell you spin up a tornado that attacks all foes in the area at once doing 9d10 damage to every target and having a 25% chance per target to remove from the target all armor, weapons, and possessions. You and allies are not affected.
This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.
This spell causes a terrible ringing in the ear of the target. The target is left unable to concentrate and cannot perform any multi-round actions, make focus checks, and can only do up to 2 actions instead of normal actions, ie instead of attack, magic, support, move, the target can only do 2 of those.
This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.