sound affinity

Siren's Soothing Tones

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

With this spell you call upon the positive aspect of sound, the Siren. The mythical Siren appears and sings a soothing song. Any target in the spell's area of affect, ally and enemy, have any enraging status effect removed and recover 2d12 Power.

Siren's Song

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

With this spell you call upon the positive aspect of sound, the Siren. The siren comes and sings a seductive song. The song causes all enemy targets in the spell's area to defend you at all costs and treat you as their ally.

Siren's Healing Tones

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell calls upon the positive aspect of sound, the siren. The siren appears and sings a beautiful song that causes all within the spell's area, ally and enemy, to recover 2d12 Vitality.

Otic Tearing

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell sends a powerful sound pitch into the ears of the target where it tears and pulls from within. This causes the target deafness for 1d4 rounds and deals the target 2d12 magic damage. 

Molecular Vibrations

This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.

With this spell you let loose a very high frequency sound that no one can hear at an obstacle in your way. The sound causes the molecules of the obstacle to vibrate at such high intensity that you can walk through the obstacle.

Echo Spirit

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

With this spell you create a replica of yourself. This is your echo spirit. It will have the same actions, stats, skills, spells, and equipment that you possess.

Echo Perception

This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.

This spell allows you to hear the slightest echo. If you are blind or have visual instability, you no longer suffer the perception penalty  for the duration. If you are not blind or have visual instability, you gain +1d6 to your Perceive for the duration. Deafness renders this spell ineffective.

Ear Whistle

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell emits a high pitch whistle that only enemies can hear. This whistle noise drives the target crazy, requiring them to make an impossible mental balance check. A failed check is followed by a roll of a 1d6 with even numbers meaning the target goes berserk for the duration of this spell and odd numbers meaning that the target will attack itself for the duration of the spell.

Deafness

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell prevents any sound whatsoever except for the sounds caused by this spell from reaching the target, rendering the target deaf. This gives the target a penalty of 2 to Perceive and increases any perceive check difficulty up a level. Therefore it if was a normal difficulty it becomes a hard difficulty, for example.