Here are the new designs and materials for the Saga of Ablution campaign. Only designs for armor (the Flexiscale Armor) and new materials will be found here.
1. Flexiscale Armor – Advanced Crafting
All flexscale armor requires Advanced Crafting to create.
|Item||Block||PR & MR Multiplier||Weight of Material Needed||Space Taken||Other Information||Cost for Design|
|Flexscale Bracers||30||1||0.75 steel||8||N/A||3.00|
|Flexscale Cuirass||N/A||6||18 steel||20||- 1 to Initiative||20.00|
|Flexscale Greaves and Cuisse||N/A||6||16 steel||18||- 1 to Initiative||20.00|
2. New Materials
There are various new materials that have been discovered as a result of the magic fallout of the ablution event. Those materials are listed here. The wood materials can be used with crafting if you have the Basic Crafting ability but the other materials require Advanced Crafting ability to use with crafting.
|Material||Attack||Block||PR||MR||DP||Space Taken||Weight Multiplier||Other Information||Cost per Pound|
|Dustwood||+ 2d6||6||N/A||N/A||25||2 per 1 pound||oak x 0.9||can't be used for armor;
+ 20 block for blocking magic
|Black Maple||+ 2d8||9||N/A||N/A||30||2 per 1 pound||oak x 1
steel x 1.65
|can't be used for armor;
+ 25 block for blocking magic;
50% of blocked magic restores user's SA
|Bloodwood||+ 2d10||11||N/A||N/A||35||2 per 1 pound||oak x 1.3||
can't be used for armor;Weapon: if HP damage is dealt, increase HP damage by 10%, use that 10% to restore user's HP;
|Crylem||9||5||8||6||175||1 per 1 pound||steel x 2.5||can spend SA to boost MR temporarily, 2 SA = 1 MR;
initiative penalty +1 for armor having initiative penalties
|Xenylem||14||7||10||8||180||0.5 per 1 pound||steel x 4.5||automatically takes 10% of magic damage absorbed to restore user's SA;
initiative penalty +2 for armor having initiative penalties
|Zodium||18||9||12||10||250||0.5 per 1 pound||steel x 4.5||
Armor: automatically takes 5% of magic damage absorbed to restore user's SA;
|Norvite||11||5||5.5||12||180||2 per 1 pound||steel x 1.5||
Armor: User may substitute EP or HP for SA when needed;
3. How to Determine M. Rad Block Value of Completed Armor
Here is how to determine the Magic Radiation Block value (M. Rad Block) of a completed armor.
Determining M.Rad Block value is very easy, it is the same as the armor's MR value. If a piece of armor has an MR value of 2, it also has an M.Rad Block value of 2. If the armor's MR is 0, then it does not have any M.Rad Block.