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1. Quick Reference


Race Maximums


Weight Ranges

Height Ranges

Life Expectancy


Wood Elf

Fortitude: 70
Speed: 70
Mental: 70
Strength: 50
Luck: 100
Will: 60


S: 90-115
M: 116-175

Male: 5'5-7'5
Female: 4'8-7'

Male: 500
Female: 550



2. Brief History

Wood Elves are a variety of elf that thrive in woodland areas. Elves were despised and hunted down by the dark god of greed, Zodo, and thus there numbers are flaunting. The wood elf, however, escaped much of this and remains in good numbers. This is mainly because of their exceptional survival, hiding, and tracking skills.


3. Positives & Negatives

Wood elves are excellent hunters bearing keen eyesight that allows them to see a mile away under good

Quick List of Modifiers

+5 to Max Success Rate for projectile or support skills
+15 to Perceive
+5 to Bow's Range
+10 to Bow Power
+5 to Will 
+10 to Aim
+10 to Critical Hit % when using a bow

conditions, and keen hearing that allows them to hear the slightest whisper. Their disadvantages are more related to their customs and behavior. Wood Elves suffer from extreme xenophobia. Because of this, wood elves do not make great travel companions. Their stubbornness and prejudices will lead them to their death if they travel with any of another race. Wood elves can start with a small mammal pet.

Wood Elves benefit from bonuses of +15 to Perceive, +5 Max Success Rate for projectile or support skills, +5 to Bow Range, +10 to Bow Power, +5 to Will, +10 to Aim, and +10 to Critical Hit %when using a bow. All elves are immune to sleep and to poisons that deal 1d20 or less damage, with higher poisons dealing half damage. Wood Elves who are geomancers also have their magic effects (healing or damage) increased by +10 .


4. Lifespan

Elves have three stages of life. The first stage, childhood, last from birth until 14. During this stage the young elf grows and develops its many skills needed for survival, though just a tad slower at developing than a human. The young elf stays at home during this stage.

The second stage, becomance, last from 15 until 25. During this stage the elf leaves his parents and lives with relatives. This is their adolescence, when they develop into young men or women.

The final stage, adulthood, last from 26 until death. During this stage the elf must first become accepted into the elfin culture, which varies from tribe to tribe, and then is allowed to live on his or her own. It is also during this stage that an elf may find a spouse. According to elfish law, the female must persuade her love to court her. After which it is up to the male to marry her. Elves never seem to change much during their adult hood until they reach around 350 to 400 years old. Then they begin to age quickly and look elderly. Death comes naturally and expectantly to the elves.


5. Appearance

Wood elves are tall and skinny. Their skin is lightly tanned, and have ears that measure to be about 3” long. Their hair color is either blond or brown, and eye color is green.


6. Living Habitat

Wood elves live in forests and woodland areas and it is uncommon for a wood elf to travel.


7. Food & Sleeping Requirements

Elves require 3 meals a day consisting of fruits, vegetables, fungus, small fowl and woodland creature, and water. They must sleep a full night’s cycle every night or suffer from fatigue (-5 from endurance per missed hour).


8. Culture

Wood Elves typically keep to themselves and have the mentality of tribe over family, self, or nation. Most wood elf settlements are single clan settlements. They are also very fundamental with their believes. Wood elves celebrate the changes of the seasons, personal victories, birthdays, and tribal celebrations.

Wood Elves do not use last names. Instead, when referring to themselves, they will often give you their first name followed by “son of” and their father's name. First names typically reflect nature in some way or form.


9. Racial Relations

Wood Elves suffer from severe xenophobia, but notably their xenophobia is not as bad as that of their ascian brothers. For this reason, wood elves only get along with other elf races except the dark elf, frontier humans whom they view as being elf-like, beast men and anthropoids for their similar love of nature, and races of lore.


10. Racial Skills & Abilities



Stat Cost

Range & Area


Success Rate

Tier 1

This skill allows you to hide, decreasing the enemy's Perception % by – 10 when trying to find you.

2 SA;
1 support action


1 round


Tame Small Mammal
Tier 2


This ability allows you to tame a small mammal type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the  Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame. 

15 SA;
1 support

1 target within 1 hex

duration of battle


Tame Small Fowl
Tier 2

This ability allows you to tame a small fowl type beast so that the beast will fight for you for the remainder of the battle. To keep the tamed beast, you must use the Creature Bond ability. This ability costs 15 SA and 1 support and must be within 1 hex of the creature you wish to tame.

15 SA;
1 support

1 target within 1 hex

duration of battle


Tier 2
Allows the wood elf to blend in with natural environments, giving targets a -25 penalty to their perception to find you. This is a free action. 15 SA; Free Action self 1 round 50
Creature Bond
Tier 3
This ability allows you to keep a tamed beast as an animal companion pet after battle, permanently. There is no limit to how many pets you can have, however you can only bring with you up to 2 at a time, the rest must be boarded. It cost 15 SA to use this ability and must be used at the end of the battle on the tamed beast that you want to keep. Bonded creatures are no longer treated as separate characters but as pets, please refer to the bestiary page for the creature you are bonding with. 15 SA; Free Action 1 tamed creature permanent 100
Creature Mind Meld
Racial Ability
Tier 3
Wood Elves are so deeply connected to nature that they can become one with their familiar. By spending 5 SA the wood elf can know, see, hear, feel, and smell everything that their chosen familiar does for up to one hour. 5 SA; Free Action self + 1 bonded creature instant 100
Animal Talk
Character Ability
Tier 1
 This ability allows you to communicate with animals. Simply spend 1 SA for each minute/round of communication with the animal. 1 SA; 1 support target in hearing range instant 60
Identify Animal
Support Ability
Tier 1
This ability allows you to accurately identify the animal you are facing, understanding what it is and what its base stats are. You simply spend 5 SA each time you wish to use this ability. 5 SA; Free Action 1 target within 5 hex instant 60