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Profession Bonuses Penalties Weapons & Armor Skill Types
Guard
  • +1 Defense Actions
  • +1 Defense Actions per every 30 Speed
  • 10% reduction in prices for items or services
  • Start with either Block or Self Defense Techniques at 95% Success Rate
  • Max Success Rate for Defense Skills increased by 10
  • Negative morality removes price reduction bonus
  • -1 Initiative
  • Rogue skills cost 20% more and have their Max Success Rate decreased by 10
  • Uses weapons that have block value
  • Can use any armor or shield

Defensive skills

Being a noble guard, member of the city watch, or patrolman (depending upon your campaign and setting) means that you belong to a group of dedicated servants to society. You are there to protect the peace and are rightly equipped to do so. You know how to defend yourself and others, are decent in a fight, and have great investigative abilities. You can't tolerate thievery and have no stomach for policy making and backroom deals.

The Guard Profession is all about defending others.It is the profession of the City Watch, the Kings' Guard, and other related professions. The Guard makes a great tank character.


1. Bonuses and Penalties

You already know that playing as a guard grants you company issued equipment (type depends on GM and campaign but usually is a basic set of iron armor with a short sword), 25 stat points during character creation, and a 100 shillings per week salary. However these are not the only benefits a guard receives.

  • A guard has an extra defense action and can gain an extra defense action per every Speed increase of 30.
  • A guard is regarded well by society and typically receives a small reduction in prices, typically 10%.
  • A guard can choose to start with either Block or Self Defense Techniques at 95 Success Rate.
  • Max Success Rate for Defense Skills increased by 10
  • Guards are expected to always be upright citizens, therefore any negative morality will remove the price reduction bonus.
  • Guards are by definition defensive characters who usually don't go first, therefore they have a -1 penalty to their initiative. 
  • Rogue skills cost 20% more and have their Max Success Rate decreased by 10.

2. Effects on Weapon Usage

Guards are defenders, not warriors. Therefore they use only weapons that have a block value.

3. Effects on Armor Usage

Guards can use any armor or shield.

3. Effects on Armor Usage

Merchants only wear cloth armor, which often times is made to look elaborate, and can not use any shields larger than bucklers.

4. Skill Type

Guards specialize in defense skills. Any and all defense skills would have their Max Success Rate increased by 10 automatically. Any skill not listed is not a skill this profession is strong in. Rogue or Thief skills have their Max Success Rate decreased by 10.

5. Guard Abilities

Below are the abilities that you can acquire specifically for merchants. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Defender

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 5 points. See Skill Types for more information.  N/A self permanent 100 master one of the affected skills. 50

2

Novice Defender

This ability grants you the ability to better learn the skills that are within your profession.  This ability increases the maximum success rate of affected skills by an additional 10 points. See Skill Types for more information. This effect replaces Basic Defender. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled Defender

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 15 points. See Skill Types for more information. This effect replaces Basic and Novice Defender.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master Defender

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Defender.  N/A self permanent 100 master a Tier 4 affected skill 200

version 9.0