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Profession Bonuses Penalties Weapons & Armor Skill Types
Warrior
  • An extra attack action
  • Starts with 2-Handed Proficiency
  • Can make a speed check to make an extra attack
  • Start with a Basic Weapon Proficiency skill of their choice
  • Exchange an action for EP or attack bonus
  • +1 Attack Actions per 40 Speed
  • Warriors spells are 30% less effective
  • Warrior's Mental is 10% Less than Race Max
  • Warriors can use any weapon
  •  When using a two-handed weapon, they double their melee power
  • Warriors can wear any armor type and use any shields

 

Offensive Skills

 

You may be a solider in the King's Army or you may be a gladiator. Perhaps you are a sell-sword. The point is, you know how to fight and fight well. You handle the great swords and battle axes with ease and heavy armor is nothing to you. You are the tank, plain and simple. What you are not is a master of magic or light on your feet.

The Warrior Profession is all about combat. They serve in armies, are knights, gladiators, sell-swords, or any other profession that deals with combat. If you want to be the warrior or the tank, this is the profession for you.


1. Bonuses and Penalties

You already know that playing as a warrior grants you Company or Guild issued equipment, 25 stat points at character creation, and 100 shillings per week salary. However these are not the only benefit a warrior receives.

  • A warrior receives an extra attack action for doing those more complex offensive skills.

  • A warrior starts with the 2-Handed Proficiency skill.

  • Warriors can make a speed check to make an extra attack, assuming they have enough attack actions left to do so.

  • Warriors start with a Basic Weapons Proficiency skill of their choice, and have no limit to how many weapon mastery abilities they may possess.

  • Warriors spells are 30% less effective.

  • Warriors get +1 Attack Actions per every 40 Speed.

  • Warriors can exchange any 1 action for a boost in damage or needed EP to use an attack skill. They can do this once a round, and only exchange 1 action. An action exchanged will allow them to add in an additial melee power worth of damage. Or they could exchange that action for 100 EP to use a skill with, but any unused EP from that disappears at the end of their turn.

  • A Warrior is often not seen as a scholarly man, therefore their mental will be capped at 10% less than their race max. So if the warrior's race max for mental is 100, their mental won't exceed 90. 

2. Effects on Weapon Usage

Warriors can use any weapon they so desire. When using a two-handed weapon, they double their melee power, allowing them to effectively do 4 x melee power with two-handed weapons.


3. Effects on Armor Usage

Warriors can wear any armor type and use any shields.

4. Skill Type

A warrior is a trained fighter. Therefore they will be able to master fighting skills better than others. For a warrior, any skill that is an offensive skill, its maximum success rate will be 10 points higher than for skills not in the profession. 

5. Warrior Abilities

Below are the abilities that you can acquire specifically for warriors. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Warrior

This ability grants you the ability to better learn offensive skills. This ability increases the maximum success rate of Offensive skills by an additional 5 points.  N/A self permanent 100 master one offensive skills. 50

2

Novice Warrior

This ability grants you the ability to better learn offensive skills. This ability increases the maximum success rate of Offensive skills by an additional 10 points. This effect replaces Basic Warrior. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled Warrior

This ability grants you the ability to better learn offensive skills. This ability increases the maximum success rate of Offensive skills by an additional 15 points. This effect replaces Basic and Novice Warrior.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master Warrior

This ability grants you the ability to better learn offensive skills. This ability increases the maximum success rate of Offensive skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Warrior.  N/A self permanent 100 master a Tier 4 affected skill