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Profession Bonuses Penalties Weapons & Armor Skill Types
Thief
  • Extra attack action wielding knives and daggers
  • Starts with Hide, Trained Strike and Dual Wielding Knives & Daggers at 95 Success Rate
  • Can trade in 1 magic action for 1 extra attack at a cost of 20 SA 
  • Can make a speed check to go first regardless of initiative
  • Max Success Rate for skills dealing with trade increased by 10
  • Max Success Rate for Defense Skills decreased by 10
  • Distrusted so costs for items or services increased by 20%
  • Best with small weapons like knives and daggers
  • Cannot use large, heavy, or noisy weapons
  • Cannot wear heavy armor, only cloth armor
  • Cannot use shields larger than bucklers

Skills dealing with thievery and deception

 

Thief, rogue, conman - they are all basically the same thing. You excel at stealth, lifting and stealing things, and getting into locked places. You might be noble in your pursuits but your skill-set causes others to find you hard to trust. Knives, daggers, and other small weapons that you can easily conceal are your tools of the trade and you can move around in light armor as if you were never even there. Don't try to wear heavy armor though and stay clear of the heavy great sword.

The classic thief. This is a profession about speed and stealth, and taking what is rightly yours. This profession also covers Rogues and Assassins. Basically anyone that would do their work in the shadows, whether their work be for good or for ill.

1. Bonuses and Penalties

You already know that playing as a thief grants you a salary of 80 shillings per week, though we won't say what nefarious method you used to obtain a weekly salary. You also already know that you get 50 skill points and 25 stat points at character creation and that you have a fence in each city that you can sell stolen goods to. Basically you are part of the thieves guild, an elaborate yet secret organization of stealthy professionals, for simply being a part of the thief profession. However these are not the only benefits a thief receives.

 

  • A thief has an extra attack action when wielding knives and daggers, which the thief can dual-wield with ease. This means the thief can attack twice with both hands per round, due to the thief's quickness and comfort with such small weapons, helping to remove the glaring damage loss the thief would otherwise be able to cause.
  • A thief is a natural DPS (damage per second) character, as the thief can trade in 1 magic action for 1 attack action at a cost of 20 SA.
  • Max Success Rate for skills dealing with trade increased by 10
  • Thieves don't care about initiative. They can make a speed check to go first, though a penalty may apply depending upon the situation.
  • Max Success Rate for Defense Skills decreased by 10
  • Unfortunately no one really trust thieves, which makes the thief have a harder time dealing with others and can increase their costs by 20%.
  • Theifs start with Hide and Poker Face at 95% mastered.

 

2. Effects on Weapon Usage

Thieves are best suited for small, light weapons. Daggers and Knives are the weapons that they are best at, which they can dual wield easily and have a free extra attack action when using them. They do not handle large weapons, heavy weapons, or noisy weapons well.

3. Effects on Armor Usage

Thieves are unable to wear heavy armor. They must stick with cloth armor. They also cannot use shields larger than bucklers.

4. Skill Type

Merchants specialize in skills that deal with buying, trading, and selling items and services. Any of the skills listed below would have their Max Success Rate increased by 10 automatically.

Offensive Skills

  • Offensive Skills - Knives & Daggers
  • Offensive Skills - Throwing Weapons

Character Skills:

  • Poker Face
  • Trade
  • Haggle
  • Detect Lies
  • Swindle
  • Forgery
  • Befuddle

Support Skills: 

  • Lock Knowledge
  • Pick Locks
  • Trap Locks
  • Arcane Locks
  • Hide
  • Sleight of Hand
  • Sneak
  • Pick Pockets
  • Stealth
  • Energy Trade
  • Point Barter

Any skill not listed is not a skill this profession is strong in. Offensive skills have their Max Success Rate decreased by 10.

5. Thief Abilities

Below are the abilities that you can acquire specifically for merchants. You can think of these as skills though these are always in effect. 

Tier

 Skill

 Effects

 Stat and Action Cost

 Range and Area

 Duration

Success Rate

Prerequisites

Cost to Acquire

1

Basic Thievery

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 5 points. See Skill Types for more information.  N/A self permanent 100 master one of the affected skills. 50

2

Novice Thievery

This ability grants you the ability to better learn the skills that are within your profession.  This ability increases the maximum success rate of affected skills by an additional 10 points. See Skill Types for more information. This effect replaces Basic Thievery. N/A  self permanent 100 master a Tier 2 affected skill.  100

3

Skilled Thievery

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 15 points. See Skill Types for more information. This effect replaces Basic and Novice Thievery.  N/A self permanent 100 master a Tier 3 affected skill. 150

4

Master Thievery

This ability grants you the ability to better learn the skills that are within your profession. This ability increases the maximum success rate of affected skills by an additional 20 points. See Skill Types for more information. This effect replaces Basic, Novice, and Skilled Thievery.  N/A self permanent 100 master a Tier 4 affected skill 200

version 9.0