Projectile Weapons
Table of contents
Weapon Type: Bow & Arrow
Attack Type: Projectile, Piercing
Weapon Proficiency: Bow & Arrow, Minor Projectile Weapons, Throwing Weapons
Extra Info: Arrows are 10% piercing; If you have Level 1 or higher in Throwing Weapons Proficiency, you can make a speed check to make another attack by throwing a throwing weapon.
Projectile weapons are any kind of weapon that shoots some form of projectile at a target. These are your bows, crossbows, and slingshots. Projectile weapons are a favorite of those who want to stay out of range from the other target, but wielders of projectile weapons should always have a melee weapon to fall back on.
Bow
The bow is a common projectile weapon that consists of a flexible piece of wood and a string. It is used to shoot arrows. You can melee hit a target with a bow as a bashing attack, but you will do 50% of the bow's attack power in damage. Using a bow makes use of your Bow Power.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Battle Bow | 4 + 2d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 1.75 | 10 | flammable | 121.49 |
Composite Recurve Bow | 5 + 1d12 | N/A | shooting range of 2d8 + 6; must be at least 3 spaces away to use | +5 | 0.8 | 10 | Modern take on the traditional bow, fires a single arrow. | 125.00 |
Hunting Bow | 4 + 1d12 | N/A | shooting range of 1d12 + 6; must be at least 3 spaces away to use | +5 | 1.5 | 10 | flammable | 108.60 |
Long Bow | 3 + 1d10 | N/A | shooting range of 1d12 + 10; must be at least 4 spaces away to use | +5 | 1.25 | 10 | flammable | 95.71 |
Small Bow | 3 + 1d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 0.75 | 8 | flammable | 63.68 |
Bow Modifications
Here are modifications that you can apply to a weapon. These modifications can be done by any blacksmith. Each modification takes a slot, and you can only apply up to three per weapon.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Reinforced Bow | 1d8 | N/A | 0 | 0 | 0.5 | 0 | Removes flammability from bow | 5.00 |
Sight | 0 | N/A | +1 | +5 | 0 | 0 | Increase Hit Targeting by + 5. | 25.00 |
Tightened Bow Strings | 1d8 | N/A | x1.25 | 0 | 0 | 0 | N/A | 10.00 |
Arrows
Arrows are projectiles used with a bow. You can use an arrow as a piercing weapon and stab the target, but arrows are most effective when shot by a bow. You can reclaim your arrows from the targets you shoot with a Luck Check. Arrows automatically do 10% damage directly to the target's HP (bypassing armor).
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Steel Bodkin Arrows | 8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.1 | 0.1 | 20% Piercing damage to Vitality against chain and plate armored targets | 1.55 |
Steel Swallowtail Arrows | 12 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.25 | 0.1 | 20% Piercing damage to Vitality against leather and scale armored targets | 2.13 |
Steel Forked Head Arrows | 5 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.21 | 0.1 | 25% chance to stun target 1 round | 1.89 |
Steel Barbed Head Arrow | 9 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.2 | 0.1 | Luck Chance to cause Bleeding Out damage of 1d4 | 1.69 |
Bone Swallowtail Arrows | 5 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.22 | 0.1 |
|
1.56 |
Bone Bodkin Arrows | 4 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.17 | 0.1 |
|
1.14 |
Bone Forked Head Arrows | 2 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.18 | 0.1 |
|
1.39 |
Bone Barbed Head Arrow | 5 + 1d10 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.17 | 0.1 |
|
1.20 |
Carbon Fiber Broadhead Arrow | 5 + 1d10 | N/A | N/A | N/A | 0.15 | 0.1 |
|
2.00 |
Oak Bodkin Arrows | 3 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.32 | 0.1 |
|
0.65 |
Oak Swallowtail Arrows | 4 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.42 | 0.1 |
|
0.94 |
Oak Forked Head Arrows | 2 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.35 | 0.1 |
|
0.89 |
Oak Barbed Head Arrow | 4 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.33 | 0.1 |
|
0.73 |
Arrow Modifications
Here are the enhancements that you can have applied to your arrow by the local blacksmith.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Argentum Edged | x 1.5 against undead | N/A | 0 | +5 against undead | 0 | 0 | This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits. | 7.00 |
Aurum Edged | x 1.5 if wielded by one who is of the life element | x 1.25 if wielded by one who is of the life element | 0 | +5 if wielded by one who is of the life element | 0 | 0 | This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 | 10.00 |
Minor Projectile Weapons
These are secondary weapons. They are not meant to deal a lot of damage, but in the right hands they could be very effective.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Slingshot | 4d4 | N/A | 1d20 | 0 | 0.6 | 0.5 | flammable | 1.88 |
Dart Shooter | 2d8 | N/A | 1d20 | 0 | 0.25 | 0.25 | flammable | 0.65 |
Darts
Darts are small cylinders with sharp points on one end. Though meant for throwing, a dart shooter can be used to propel darts farther. Darts do piercing damage, 10% of their damage goes straight to the target's HP.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Dart | 3 + 1d4 | N/A | throw range x 2 | +5 | 0.12 |
|
0.97 |
Marbles
Marbles are small, polished, hard balls. They are typically used with the slingshot or wrist launcher. You could throw marbles and use them as a tripping hazard as well.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Aurum Marble | 3 | N/A | 0 | 0 | 0.2 | 0.1 | Seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5. | 2.82 |
Argentum Marble | 4 | N/A | 0 | 0 | 0.2 | 0.1 | increased damage against undead and spirits by 20% | 1.88 |
Steel Marble | 4 | N/A | 0 | 0 | 0.2 | 0.1 | N/A | 1.57 |
Boomerang
A boomerang is a tool that, when thrown, is designed to spin about an axis perpendicular to the direction of its flight and returns to its user. Boomerangs can also do bashing damage and use bashing proficiency.
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Bone Boomerang | 5 + 1d10 + 1d8 | N/A | throw range + 1d10 | +5 | 0.64 | 2 |
|
16.30 |
Oak Boomerang | 4 + 2d8 | N/A | throw range + 1d10 | +5 | 1.24 | 2 |
|
14.13 |
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